I don't get it. Why is this part of the issue? SUNSfan is somewhat right in that we sorta lump DC together with the rest of the organisations, but that is for good reason - the issue is not about DC doing what they do. Nor is it really about organisations scamming artists (though that's bad too and is addressed in…
>My overall point is that building something and subdividing it looks much nicer than a lumpy cloth/head model and in terms of speed is much quicker and nicer to look at IMHO. This kinda left me scratching my head. Sub-d is great but for anatomy/cloth zbrush is a very powerful tool. I learned heads/anatomy/cloth in sub-d…
Its really weird to me that i keep seeing people say this about the passion in the industry, that people enjoy the work. Yet im really not sure that these people fully understand that other human beings are taking advantage of your passion, using you and your passion, and abusing you, to make money for themselves. We have…
First things first: Keep in mind I'm still a junior artist myself, so take all that I write with a grain of salt. This new model is far better than the first, but still let's get back to the beginning? What I miss (and that's extremely common when talking with beginners) - what is the purpose of the model? Is it going to…
@ Denny & toxic_h2o, Thanks kindly for attaching the images. The shaders were authored in PSpad and follow the Unity Shader Lab Surface Shader format and Nvidia CG. The complex surfaces are done in multiple passes with captures of the frame buffer used to create the reflection and refraction. They are both done with a…
@3dcaspar & AlexCatMasterSupreme; Thank you again for the feedback. I wasn't trying to come off as overly confident with my artwork. I am a member of several forums and sometimes you have to get creative with the headlines or make them stand just to get someone to view or respond to a post. I must say that I am happy for…
here are a few things which i think keep this from being a great texture: firstly: lack of color. no color in the specular map and desaturated overlays show me that you're being far too timid with it. color is such an important thing when making real-life items, and simply boosting the saturation in photoshop makes the…
I think that are many people who just see zBrush as the be all and end all of CG sculpting, but in reality there are other packages that are just as good, if not better in some respects. And there's plenty of example to back that up. However, lets not forget, they all have their own respective strengths and weaknesses. For…
@FinnIsengardt, My hat's off to you, sir. I think that your take on the robot is a bit more thought out then mine, and certainly does a better job following the proportions laid out in the concept art. Certainly I can appreciate the extra time you took to model in some of the camera details and lens interior (in all…
Here's a perspective from 'the other side of the fence' such as it is. I'm fairly new to 3d and game art. I'm not in the industry and probably won't be any time soon. I don't post WIP/waywo because my work's not there yet...I don't need help with composition and lighting when I'm still learning how to make good shapes and…