Overall great port keep up the good work! Viking Island Textures Textures are a bit noisy need less shadow or AO information baked in the diffuse textures. Right now everything seems to have about the same amount of spec which makes a lot of the textures feel flat. This scene could use a well tweaked specular or roughness…
*Cracks fingers* Ok, lets get started then? Model: Looks pretty solid, but I feel a tad too many polies are on the face, you collapse a few edges/points here and there and it should be much lighter. Same deal with the knees, you could collapse all the points behind the knee and you would get a much better deformable joint.…
To repeat the advice from others (but with links ;) ) I'd download a popular engine, import a scene into that engine, and post some in-engine renders. You can get a free copy of the Crytek engine from http://mycryengine.com/, the Unreal image from http://www.unrealengine.com/udk/, and the Unity engine from…
i was just baffled how any company would accept 12 weeks. i can understand taking 12 weeks if you are learning (as the OP explained) but that's a crazy long deadline in any production environment. i'm not attacking the worker, rather attacking the companies. but in a game industry context, surely one must realize saying it…
Having done both (my AD decided to make an 'arms down' model for our last game), I have had many more deformation problems with a T pose than the other extreme. Weighting with the arms down was a real bitch (especially since it was an anthropomorphic dragon character and practically self-intersecting), but the deformation…
I'm not sure what your goal is for creating art. Is it just a hobby? Something you want to do for fun and your own personal satisfaction? Or is it something you wish to go into as a career choice in the future, etc.? If you are looking at it as a career thing, I would strongly suggest finding an engine that supports…