There's a wide breadth of possibilities for being employed as a technical artist in games. You don't have to actually write tools, though that certainly increases your appeal to hiring managers. I don't actually write code, well I write a little but I try to code as little as possible. It's just not something I enjoy.…
Sorry. we have been getting so wrapped up in the game that it slipped our minds. Our game is going to be an FPS with sneaking elements to it. It's going to take place in the present day or near future and is based off of events around the war on Terrorism, but has no real connection to anything that is going on. This takes…
Oh rught will this just be my one persans view but i think with your tuter said about the battle of shrewsbury and the mcguffin and will i am shakespher sounds more difficult than a 3d game if the 3d game the tuter said that it as to be other thing only needs to be a first persan shooter since then your just doing 3d…
Hi, ran into a situation that appears - "confusing". https://youtu.be/oey3hy5g7bA Both 2019 versions, 1st is painter, 2nd is designer, how come one can use iray then the other can not? If it has to do with one being "real-time" it states on the error in the (designer) console that render_mode is not a valid renderer : so…
There is no equivalent of Edit Poly modifier in Blender. I am a long-term Max user learning 2.80 as well and unfortunately Blender's curve tools don't come anywhere close to Max's Spline tools. The great thing in Blender though is that you can work with isolated verts and edges in 3D space without connected faces. This is…
I should also mention that most game programming gigs would also probably require you to relocate to wherever the company is. Game companies prefer to keep their core coding teams in-house, even more so than their art or qa teams. Programming is the backbone of a technical industry, after all. Because so many game…
I've been modding games since 2006 ish I started developing the idea for a game in 2012 and started development around 2014 with several .. lets just call them delays. I've been working on the project for about a solid year or two now. I've modeled stuff in 3ds max before, but I noticed how long it took to complete…
Ah, I see. I never though of that before. Thank you . :smiley: You can fairly easily "write you own" shader in Unity, which is what I usually end up doing, to remove smoothness from the alpha of a metallic map. Create a new shader with by Assets -> Create-> Shader -> Standard Surface Shader and add in the two new textures…
If I hold ctrl and use the slider I can go from -3.1 to 3.1, so you're right it does work with radians. The code looks fine, which is weird since it looks like the program is just completely ignoring it. It was set to -180. to 180., and adding the 0s did not make any difference. Even if I change the limits directly like…
I personally do the same as Kurt suggested. For several modifiers I have buttons that I'll click to apply it and set up the settings how I like. I went over the steps in more detail here: http://www.polycount.com/2011/05/16/maxscript-for-newbies/#more-5510 But basically you turn on the maxscript listener, toggle show cage…