I've made a whole bunch of changes to the script today:* The recorded frame rate should now be independent of the actual frame rate. Setting the Frame Rate variable to something between 1 and 60 makes it record at the corresponding fps. Setting it to 0 results in realtime capturing at whatever fps Unity runs at. * You can…
Ahh, ok, I don't spend much time in the Script Editor. Here's the error on import: // Error: line 0: OBJ file line 42612: index out of range for face creation. // // Error: Error reading file. // Interesting. Perhaps it's too far from the origin in Max? My options for importing in Maya are: Group: Unchecked. Remove…
Thanks akaChris for the question and for the additional information! For this you can use the SetMapType function. I have now updated the CryEngine calibration profile as per your specifications: #include common/functions.jsx// Exports maps for CryEngine// Renames maps to expected CE standard// Uses Gloss (instead of…
froRetopo ? :poly142: Aka Topogun in Maya : http://www.froyok.fr/blog/2013-06-maya-froretopo-3-4-a-fast-and-easy-retopology-script I really liked the vertex based workflow in the first version of topogun (I didn't try topogun 2) but always preferred to work in Maya (since you have access to so much more tools... and…
AFAIK doing it live in PS isn't possible (unless you do some hardcore html image based stuff) because the API in PS is half decayed shit. I looked into the live updating for some of the stuff in Layer Cake but couldn't find a clean way to do so without having to do really hacky bullshit. Krita IS a pretty sweet program in…
Hey, thanks, and yeah polycount is a "bit" on the high end but i figured its a portfolio piece so i give myself a little more room in that department. Also, almost every bit on the microscope is some sort of a cylinder so in a way so something had to be done :D One thing that bugs me is that i don't know if i went a little…
I and many others have been using fbx to go back and forth between maya and max for over a decade and never had this issue - which I suspect gives rise to the fact you can't find much help on here. I've just done a test (both 2017 but like i say, never had the problem) Transforms are respected when objects are at root or…
Your lighting reference is using a bloom post-processing effect, so that contributes a lot to that look. Note that if you want to use bloom you don't need to use HDR rendering in your game for it to work. It does work with LDR as long as you use a threshold lower than 1. So besides using that bloom effect, you can also use…
If you're going to be doing any work with text in Unity, I strongly suggest getting TextMeshPro which has just recently been bought by Unity and made free to all users. It renders text so much better than the built in Unity method. With TextMeshPro, there would be a few ways of doing this. The simplest way I can think of…
I would love to see a Full Throttle bike :) That TTC streetcar project sounds cool. Reminds me of this one mission in Infamous, where they make an armored bus and basically you have to drive it to the hospital. My Personal Projects 1. FBX - UDK tool for Maya. Using this to learn MEL. Basically a batch export tool which can…