I'm not so sure being good at hand-writing or having a more 'visual' written language really has much to do with artistic ability. Mainly because I know plenty of excellent artists with atrocious hand-writing! The problem with the argument is that should we then, as latin script writers, not be innately better at…
#1: In 1.7 the Reimporter doesn't remember custom painted mask layers. Once the project has re-rendered I have to click on a material's mask to open up the dynamask editor and re-apply the custom mask (the mask does save properly, it just needs to be "reminded" to re-apply itself). #2: Additionally when I re-render any…
Look at this if you haven't. As mentioned previously, 3ds Max uses "smoothing groups" and Maya uses "soft and hard edges" to do the same thing: http://wiki.polycount.com/SmoothingGroups Test the hard and soft edges. Place them on models and see what you see. If you want the edge to look hard and sharp, then place a hard…
I've released a new FREE Gumroad video - Three sweet Maya MEL hacks I cant live without Runtime ~ 11 minutes Inlcudes video, 3 MEL scripts and my .PSD icon file Sometimes Maya does things in a weird way. While I am sure there is some reason for it, I have found three tools that work around Mayas weirdness. These MEL…
I feel there will be increasing need for 3D artists, however the popularity of game design courses means there is now a huge oversupply of these artists, which decreases wages. We already know it happens in the VFX industry where people work countless unpaid overtime only to get their studios shut down and out of a job.…
Most people get it wrong though when they talk about good and bad AI, the bucket on head is a side-effect of much better AI, where crimes committed are the ones the npc will actually see, and in this case a bucket will actually block his eyesight and preventing him from seeing it. Proper scripted behavior could've…
OK, found something that mostly works. But now both divs show up at the same time if each rect is clicked, rather than only one at a time... <html> <head> <script type="text/javascript"> function change(id){ ID = document.getElementById(id); if(ID.style.display == "") ID.style.display = "none"; else ID.style.display = "";…
See how it comes full circle, heh. I've run into some problems like scaling then rotating something, it will squash/stretch the piece, but it doesn't happen every time and sometimes UVW XForm fixes it. Of course I can't get it to freak out now that I'm trying so they might have fixed somethings in 2010 when they added some…
I love it! I played around with Unity a little the last time they updated it. I got the asset importing working, as well as a little basic scripting. (using C#) It's a great development platform for the slightly more technically minded. I'm currently working on porting Flixel to C#, so I haven't had time to play with Unity…
Increase the size of 256x256 to 2kx2k using nearest pixel resampling . Make new UV set (channel) re-pack UV islands using automatic packer to new scale. if you already have normal maps switch of islands rotation . Bake into 1k x 1k . Downsize the texture to 128x128 using nearest . Ask chat GPT to make you a Python script…