Hi - I'm having a problem where I can't see correct material in 'matierial viewport': Normal map is visible, but not diffuse/baseColor. Anyone can help? Running Windows 10 with AMD drivers
For every different map: use it with a simple diffuse shader with emmission or pure emission shader and a simple wireframe render (or using a wireframe shader) and mixing thoes images to build up this diagonale pattern.. and some diagomal lines and text..