@Snader I would totally agree that I need to work on my texturing ability if you have any tutorials please send them my way! @DOG-GY and Vig- I will try and get into the habit of using the power of two for textures just to have a good base. And the normal map/ diffuse was really just a test on quick planar mapping but I…
Well the main surfaces will be pretty easy. You can start with a box, and begin fitting the vertices to the shape of it. See the "how u model dem shapes" thread if you need help getting the surfaces. You'll probably wind up using subd modeling so you should look up tutorials on the basics of that. There's a good binocular…
Almighty_gir - Thanks man, Ya i'm very proud of her. Ya I pushed the textures further in the update below thanks for the crit. X³²Lapis - Thanks man :D Afisher - Thanks alot man, your art is very inspiring :) . Thanks for the crits I pushed the texture further and worked the hair more in the update below. Rumkugel - Ya…
I've been using the bevel shader in raytracing mode as demonstrated in the Marmoset Toolbag tutorial video showcasing what's new in Marmoset Toolbag 5. The process has worked wonderfully for a while to speed up making trim sheets for game assets, but for the past few days now it crashes showing the message the marmoset is…
I'd say if you aren't trying to push realistic graphics to the current limit of the medium, just use Unity as you are already familiar. No down time to learn. Depends on what your goal is really. I'm working on game in unity. I'm a non-programmer but have been able to get basic prototype functionality with third person…
Tutorial: Visual Storytelling Download on Artstation The goal of this tutorial is to share with you my storytelling techniques through images. I also want to give you some tips that helped me to find my style and create my own code. To do so I will describe my creative process, show you the questions I ask myself and how…
I just wish there was a single good detailed hard surface modeling tutorial in existence!!! You cannot spit without hitting ten high detail organic modeling tutorials. But try to find a complete high detail hard surface modeling tutorial complete with high res and low res and materials and textures and normal maps and…
You have way too much geometry for simple objects. The wireframes show you have so many wasted vetices on flat surfaces like the desks. Fine a game where you can turn wireframe on or look through threads here on polycount to get an idea of what a low-poly should look like. You shouldn't really have any geometry that…
Good luck on your journey learning how to model! Here are some tools you'll definitely benefit from learning; - Extrude - Bevel - Bend There are some great tutorials out there which show, in detail, how to make complex shapes. Check out Pluralsight's Professional Tips for Modelling Complex Shapes tutorials. That will show…
Ok my solution worked for he head but , It is not very much helping for the all detail scales all around ... when I get into very fine detail I get blocky scales or non uniform looking ... I have found a very interesting tutorial where the author , that is maker of the dinosaurs in "planet dinosaur" ...…