I literally programmed 10 hours today and didnt get it done :disappointed: Atleast I made some progress on the grow algorithm. The islands grow based on their centers into each direction. They randomly pick some left or right distortion. The growth can randomly stop, because before each turn an if clause based on a random…
I started a thread about this not too long ago. Didn't have much luck unfortunately. http://www.polycount.com/forum/showthread.php?t=77764 There appears to be one or two guys out there claiming to have an app built ready in Unity, but they want to sell the code for publishing I think. I did find one that's on the app…
Wanted: Outlaws & lawmen HL2 Source Multiplayer Online Western FPS ++++++++++++++++++ Project Website http://wantedmod.planethalflife.gamespy.com/saloon/ ++++++++++++++++++++++++++++++ About: Wanted: Outlaws and Lawmen is a western based mod utilizing the impressive SOURCE engine to immerse players in the west. Players…
Yea I would have trouble not working with mirroring, so losing that would be a deal breaker. If you wanted to switch what you have over to CAT it wouldn't be too hard. CAT has pretty much the same kind of functionality as PuppetShop as far as flexibility of rig customization and it comes with a lot of presets, like…
I tried Google but it's hard to google "$" - So i wasn't successful. :) I#M using 3Ds Max 2011 64Bit I always thought $ and $selection give you the same result: the current selection. BUT If you have e.g. a box linked to another box, select the blue one and execute the code below, you'll get different results: Code with $…
Had to take a break from the enviro stuff my hands were hurting from it, so I knocked out a bunch of short coding task and also made a few additional outfits for hero, in addition to improving the textures. Will be working on second pass at enemy character models and then animations in coming weeks before finishing out…
The other way to look at it is, if you wish to learn / code in C# starting to code in 2d is much easier then in 3d. GML resembles java so I didn't have much problem in understanding how things work. The only thing that is bad about GML coding is the coding structure ends up being something you made in NetBeans in a fast…
Hi , I would like to render my 3D character in Marmoset, however I am creating the texture in substance painter , I am painting the hair and slashes on 3D planes geometry...but I noticed when I am painting my planes (hairs strips and slashes) I can not see the back culling options , I am doing the cheapest way for my…