ohhh yeah! now it works fine! the character ö in my user name folder was the reason! wow! thank u very much for the help @Devil_Inside @teddybergsman and @Eric Ramberg. now i would make some cool stuff with quixel suite! THX :)
it seems you don't have the shelf for the tools. try running cryToolsInstaller.exe from the Tools/ Folder (with Maya closed). Afterwards in Maya go to Window - Settings/Preferences - Plugin Manager and make sure you have the cryengine 2013x64 plugin loaded and auto-loaded.
It's not bad at all, though the wheels need a lot more depth, and the rear bumper is too blocky. One could nit-pick about a few more details, but meh. If it's of any use, and if it works as intended, have a look at my 1969 GTO reference folder.
MaxStart.max is a file that you can create yourself, with anything you want in it. You place it in the appropriate Scene folder (according to how you set it up in the User Paths preferences) and from there on, every time Max starts it will load the contents of that scene. By default there is none.
Has noone made an exporter for UT3 yet?I mean i know the cocked folder cant be exported from Unreal Ed .There has always been walkarounds or applications that export both static meshes and textures from the older unreal like UT2004
Better now :) This week and each time I need to do some face texturing, I use the first image of your tutorial as one of the must-have in my 'refs' folder... oh well, thanks! http://www.pig-brain.com/tut01/tut01_01.htm
This is amazing, really incredible. Sigh, if only I could turn back time and do it before you... Really lovely, saving this in my inspiration folder right away. Care to explain the shader used? (I wont be offended if you say no) Great work.
I'm with frubes on this one... back up ASAP, but you might also want to check this out: http://forums.pcworld.com/index.php?/topic/64582-helpassistant-folder-keeps-appearing/ There's some nasty stuff that gets into your MBR and causes your HDD to thrash constantly.
You know, You guys can create a MAXSTART.max file and put all of your settings in there, it will load them by default every time you start a new scene. set the file up with all of your settings then put the maxstart.max in the main max folder.
Ahh, that makes sense now. Cheers, Asherr. Glad my DF folder is in my Dropbox, I'll head home in a bit to play. \o/ I'm wondering, though, if I should just play a prior build (notably, one that stonesense works with). Thoughts?