@rexus if you didn’t modify the Program Files directory you don’t need a fresh install. Just go to C:\Users\Username\AppData\Local\Autodesk\3dsMax and rename toe 2017 folder to 2017.old. This will reset all the setting.
minor update. aaannndd I didnt realize if you deleted the photobucket folder, the images on here would delete as well... I am going for a skid landing gear now still havent modeled it out yet, plan on that later today.
what if the layer I'm painting on is normal only? Height does not override the normal channel. the problem actually is only with tools, infact in the substance painter "hardsurface" folder there are a lot of normal with alpha that is totally fine to paint. I think this is a huge limitation
Here are some screenshots of what I am talking about. A very simple design of the CZ75. I made the shiny parts slightly brighter, the rest is still original and edited the alphachannel, then replaced the pist_cz_75.vtf files in the v_model and w_model folder.
Nope its still happening... Deleted the entire Auto desk folder at that location and they still pop-up. I was met with the welcome screen which was rather alien at first but no changes. Rebinding keys now ;') Any other possibilities/ suggestions people?
You always can save project like ordinary PSD first and then work with it. The Photo-normals though really created in appdata folder, but it supposed to be a temporary file so you need to re-save it or duplicate layers to your current psd.
Hand painted scenes are so damn fantastic.. really good job! Makes me want to do a hand painted scene myself. Agree on the top of the mill, not reading perfectly yet.. but all in all love this, will be going straight in the inspiration folder!
Decided to not let this one perish in the unfinished projects folder, so I started today blocking out spaces, shapes, and some furniture. This is today's progress: Ignore the pistol, I was just testing that is fully walkable and you won't get stuck.
well ti be easier for the artist if they had a visual way of doing it. i was thinking like after affects does it. you set some parameters and there is a phase or sequence that can be looped together easily. This is saved to a folder to be used however the artist wants.
it would take the fun out of recovering files? :P well when maya crashes its most likely that it saves a copy of the file in your temp folder... 80% of the time it works for me... but using our inhouse autoback to ensure safety :)