Completely true. It's funny, artists are so used to saying use reference for anatomy, mechanicals or environments but people forget that step when making materials, it's extremely important to be able to breakdown what you're seeing and try to replicate that instead of working off how you 'think' a material looks or reacts…
Many thanks everyone! It is my my first firearm so there is a lot of new stuff I need to learn. I read a couple of things beforehand and know that I need edges that are not too sharp and bake well later. Though I don't really know how big/small the bevel has to be, therefore I used a bevel modifier for all the sharper…
Definitely some great improvements over 2015 (from this in your other thread), great work ! I really like it when people learn handpainted textures doing characters, not just weapons/flats - this is really promising. First I'd say you're using 90% too much solid black in your textures (from burn tool or too many…
Pretty cool, I thought "Hiroyuki Sanada!" as soon as I saw his face, actually. Personally I reckon it's only the jaw that's too wide, under the ears. I like the rest of the shape of his head. The mesh seems pretty well-built, I'm not sure if you have enough defining geometry around the elbows and shoulders to provide good…
Roh oh, you need a youtube video? hehe :) You just butterfly the breast, then lay in the salmon fillet. Put whatever you want inside (I'll usually put herbs & lemon slices), then you either just flip the breast over and seal with toothpicks (which is what I did in that pic), or you can roll it up tight and seal with…
Anyone else going this year? Would love to buy you a beer! I'll be presenting our working group’s latest work on the industry creation guidelines. glTF & 3D Commerce: Unlocking New Possibilities for Real-Time 3D, at the Fairmont Waterfront, Wednesday 10-noon. This is a Birds-of-a-Feather, one of the best ways to talk shop,…
Your work in progress and experimenting with the animation maps has been really insightful . I appreciate for sharing ! Will use that on my character as well :D
Greetings Everyone, More free seamless texture images to share with you! You'll find them on this page on my website: GROUND - Tile-able https://soundimage.org/txr-ground-seamless/ USES FOR MY IMAGES You can use my images to create materials for 3D objects, as backgrounds for videos, for visual effects (VFX) or anything…
sharpening up the mips in a DDS manually in photoshop to counter terrain shading blurriness personnally i disagree with this, i find it makes any tiling issues much worse and really just ups the contrast in the mips not really makes any difference to the sharpeness of the image, also makes any aliasing issues much worse.…
HEY HOW DO I SHARE ART LIKE YOU SHARED HERE I AM NEW HERE I CANT FIND SHARE OPTION IN THIS FORUM 3D Art Showcase & Critiques PREVIEWITS RETURN TO SHARE YOUR ARTWORK BUT HOW TO SHARE IT THERE IS NO OPTION OF SHARE PLS HELP ANYONE