@3shold, I love her hair! It's hard to tell with the big jacket, but it feels like her legs are a little too thin. From my thread http://www.polycount.com/forum/showthread.php?p=1895844#post1895844 Moving along on my Sagat. Practicing my cloth sculpting, and trying to up my texturing game.
Inspired by DICEs GDC talk about the Battlefront Photogrammetry, I started digging through my old workfiles for my little Iphone-Photogrammetry project to see whats usable. Here is a capture I am pretty happy with of a very mossy tree stump... Hoping to pick this up again and finish it this time :P…
I haven't posted here in a long time... Here's a character I finally got around to completing for my PSOne game. Link to video below. Poly Count is 381 - Vertex Count is 199. Flat / No Light https://www.youtube.com/watch?v=3SREyKQIqzY
A few years ago I used to play in a band, it was an awesome time but we've all since moved on to other things :) These are a few of the videos we recorded: [ame=" https://www.youtube.com/watch?v=3SJ8WNUkq3E"]http://www.youtube.com/watch?v=3SJ8WNUkq3E[/ame]…
@3sm: thanks for the kind words. Will def do a breakdown. @currve: thanks!. I just posted in on the cryforums as well. :) @Tits: I like your username. And thanks for the kind words. @BradMyers82: Thanks for the kind words. I'll share the hair process in a breakdown. @dustinbrown: Thanks! I get your point. I might actually…
you mentioned it was a doodle, so its all good when it comes to that.. but I dont see why you would still be using those plane fingers on a character thats over 1000 tris .. without proper hands even when you get around that kind of polycount, I'd rather see a box hand or a hand with one finger and a thumb, or maybe go…
I am not exactly sure if the football analogy really works here, but that's a detail :) To go back to the main point : it's not so much about "knowing how to draw" but rather about identifying where you want to go and what is the most efficient way to get there (bearing in mind that "efficient" does not mean "easy" :) ).…