awesome work on the new shaders. here is hair test along with cloth fuzz test. found a bug with turntable rendering, not sure if it was mentioned before. while playing scene turntable, the scene light direction does not respect current rotation. so if the sky is rotated to 60, then turntable does not start from 60 but from…
@Sage - Thank you :) Based on some feedback of the initial wall meshes that I had blocked out at 300 x 300 (and alternative pieces at 300 x 600, 300 x 150, etc.) I've adjusted the walls now to tile around a 400 x 400 measurement to make it easier to work with the textures and trim sheets. I re-imported the some of the…
Tree update! I increased the amount of triangles on the canopy by about 300 since it's going to be the main tree in the scene and it should have a bit more detail. It's still less than 1300 triangles so I still have a lot of room if I decide it needs more detail later. Also I fixed the bad lighting on the large alpha…
I personally think the siege camp looks a bit to small, I would recommend to check out the siege camp from the start of the witcher 2 to get a comparison of the size I am thinking of. Right now your camp looks like it would house perhaps 200 to top 300 people. But you got a great start that looks great asset wise.
Mmhm! I'm trying to hit around 300 to 350 - I brought in some generic fist weapons and those were around 250, with the two handed weapons being between 300 to 400.
Hiya The first 100 issues of Computer Gaming Monthly are available for download at FileFront: http://cgw.filefront.com/ For the rest of the issues up til 2006 the covers are downloadable.
separate horns, hooves and that thorns things on his back and tail on different subtools . And try not to subdivide body too much. work with polycount in near 200-300k or even lower until you super happy.