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Re: Crit my failed art test
Reply by
t4paN
·
Mar 2012
·
Home
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3D Art Showcase & Critiques
Trying a different treatment on the lights and enabled cubemap reflections in the shader...
Re: Master Material Starter Kit
Reply by
Santewi
·
Aug 2013
·
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›
Unreal Engine
Alright. Is it PBR, and how many instructions if every feature is enabled?
Re: Hair Strand Designer Dev Thread
Reply by
RobertRamsay
·
May 2019
·
Home
›
Technical Talk
Yes, been meaning to implement it, the code is there just need to enable it! :)
Re: [Topogun] is it possible to retopo differents objs ?
Reply by
rafastrip
·
Jan 2018
·
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Technical Talk
I solved this problem in topogun , with enable group panel in topogun.
Re: Paint in Opacity like a Mask
Reply by
Poinball
·
Jun 2017
·
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Adobe Substance
I already enable that, But how do you paint in this channel ?
3 results
Re: Star Wars Rebel pilot
Reply by
almighty_gir
·
Jan 2013
·
Home
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3D Art Showcase & Critiques
press "p" to enable perspective mode. do not sculpt without it.
Re: Unlit mode rendering a darker base color than the original texture ?
Reply by
Rushki
·
May 2020
·
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Unreal Engine
Yes but disabling and enabling it doesn't seem to make any difference.
Re: Explosion Baking With Zbrush (or How Can I Avoid Tedious Photoshop Compositing?)
Reply by
musashidan
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May 2017
·
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Technical Talk
You can enable the UV button to merge and preserve UVs.
Re: 3dsmax hotkey problem
Reply by
musashidan
·
Oct 2016
·
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›
Technical Talk
Have you tried enabling the keyboard shortcit override toggle?
2 results
Re: Zbrush Normal map export issue
Reply by
CharacterCarl
·
Sep 2016
·
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›
Technical Talk
Do you have the "Smooth Lowres Normals" setting enabled?
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