Hey this is pretty cool! Yes, Maxscript should be up to the task, though the code won't really be very portable. There's no native Python support in Max... but there are ways to get it to work... http://www.rtrowbridge.com/blog/2009/02/python-in-3ds-max/
interesting technique... thanks... there is also a python script that is moving uv tiles around to get the UDIMs baked... http://earlyworm.org/3d/python/bakeUDimTiles.py and mightybake does support UDIMs and mudbox tiles... https://www.youtube.com/watch?v=Vqo4k6xFQRk
Hey all. I'm a 3D Artist and i'm looking into some scripting/programming. I realized how powerful and artist/scripter can be at my last job where I learned just a little bit and made my life A LOT easier. Can someone point me in the right direction where I can find a good beginners guide to Python. I have very limited…
most code built on python 2.6.4 which is what previous versions of maya uses, will work on 2.7.3 which contains mostly minar changes to python Saf. it is 2.x to 3.x that you got to watch out for in python, which is why a lot of people never moved away from 2.x. Also if the upgrade to 2014 breaks parts of your workflow, why…
just wondering how most people go about distributing maya python scripts, when there are dependencies to thigns like pyqt and pyside, or if anyone knows of ways to have something similar to a mzp file so i can distribute as one file instead of separate python classes.
Hi guys, I just wanted to share this new autorig scripting tutorial for Maya. It's a ten video tutorial series teaching how to write python modules in Maya. Have a look! https://www.youtube.com/watch?v=lBK6KSkFkwI Tutorials are here: https://blaabjergb.com/autorig-scripting/
monster: Have you done much python scripting using the 2014 extension? I was wanting to use it for a big re-write of internal tools to help integrate with our contract partner's tools but it ended up being a waste of time. I was really expecting a lot of common maxscript functions with the same names or at least some sort…
Hi I cannot seem to find the command for showing or hiding an object in the outliner via python, Ideally I want to batch through each of the objects in the scene and render them via script. Anyone able to help here? -- Edit found it : object.visible = True