3 years in the making, ending in 2020, an still you decided to go with a PEQ-7 over a PEQ-15? ooh its done? forget I said anything :3 lmao looks great though.
Damnit... I was really looking forward to that Maya LT sale, but apparently it isn't available in the US. UK has it, though <_< Also, 3DMotive stuff is on sale on Udemy. Was $10 per video, but it's since raised to $15.
Welp my days were spent on baking, texturing and retopology. Still not too great at any of them. Day 15 Day 16 Baking Portrait and finished retopology Day 17 - Baking Day 18
There is a vertex renderer implemented via Maxscript in the Maxscript docs http://docs.autodesk.com/3DSMAX/15/ENU/MAXScript-Help/index.html?url=files/GUID-853014AC-9DC8-4F5C-B14B-3643E5925AD8.htm,topicNumber=d30e108290
Heavy diver made for modelsfordivers.com. The printed version is 15 cm height. I didn't do the painting work on the figurine. If you want, you can check more here: https://www.artstation.com/artwork/38lgA
Fixxes the snapping bugs. And so far it's been relatively stable. I've had it crash a couple of times but no more than 2012,13,14,15,16 ever did. The UV editor is more stable than 15 and 16 for sure.
This is more like smooth round rather than smooth floor, but maybe you can work with it: https://www.desmos.com/calculator/t8ev8mqdls a = number of steps b = sharpness it runs into problems with a "sharpness" value below 15.
Seriously. Consumers are seemingly unaware or uninterested in this fact. They just want the same amount of content they got in 15 years ago, with the best production value modern hardware can afford, and they don't want to pay more.
Hey , finally some updates , been busy lately . So here is a steam animal gun I did at school. It's about 15 000 triangles , textured entirely in substance , and render in marmoset. PBR render.
Hello Forum! I'm new here and a beginner when it comes to 3D modelling (I'm a filmmaker), but I want to broaden my horizon and get a little bit into 3D modelling, animation and game design. So I thought I would try to model a gun, get it animated and make it work in the Unreal Engine. I decided to model the DC-15s, a gun…