This one is a project I made for fun! I wanted to take my modeling further and practice transitioning the topology from hard-surface, to smooth-surface on the same mesh. It was challenging but well worth it!
Does anyone know faster and easier way of "spherifying" flat surfaces? Right now I need to * Detach surface * Enable proportional editing * Move central vertex up * Disable proportional editing * Move surface back * Merge vertices Which is slow and surface doesn't stay in place making it harder to match a reference