It's ah me Mario http://kotaku.com/mario-in-unreal-engine-4-just-aint-right-1714401861?utm_campaign=Socialflow_Kotaku_Facebook&utm_source=Kotaku_Facebook&utm_medium=Socialflow [ame]https://www.youtube.com/watch?v=VUKcSiAPJoQ[/ame]
I am having trouble finding the default location of saved high res screenshots, any clues for me? lol Edit:Sorry just found it, defaults in the Documents>Unreal projects> "Project"> saved>screenshots>windows folder.
"This also means that the free, binary-only UDK version of Unreal, popular with students in particular, is being discontinued for UE4." Well I guess that answers my question. Source: http://gamasutra.com/view/news/213517/Epic_radically_changes_licensing_model_for_Unreal_Engine.php
they have their own system and the algorithm they use is based on http://research.nvidia.com/publication/interactive-indirect-illumination-using-voxel-cone-tracing, see http://blog.icare3d.org/2012/06/unreal-engine-4-demo-with-real-time-gi.html
Hey guys, just wanted to let you know that the Substance plugin for UE4 that lets you tweak your substances at runtime in the Unreal Editor or directly in-game is available for free for all UE4 subscribers. More details and download on this page
UE4 still has a real-time lighting solution, just the SVOGI got scrapped completely. Some more info here: http://www.dsogaming.com/news/epic-games-tim-sweeney-explains-lack-of-svogi-in-unreal-engine-4/
Has Unreal 4 native support for real Parallax Occlusion Mapping or is bump mapping only? The tessellation Pipeline in the current udk is nearly non existant and not very useful. Custom Grid in the editor for the power of 10 or Power of 2 only?
I just picked up UE4 :D w00t! I've got a few questions though.. I'm starting a personal project and I want to use UE4 for it. I'm curious what the best way is to force the engine to not compress my textures and basically render out the highest possible quality of everything as I am not concerned at all with performance. I…
"Cry Engine is three years ahead of Unreal Engine 4" - Crytek Well that remains to be seen, their light propagation volumes in Crysis 2 didn't seem that awesome, the change in volume subdivision in the distance was really apparent in tight areas like sewers.
New Unreal Engine 4 Game Announced from the Dev of Blacklight Retribution: http://youtu.be/vNNsXjSwxBc Lots of marketing gibberish but interesting to know. I hope we UDK users will also get the chance to get our hands on the engine.