cool stuff peeps! unnamed1800:your forms are looking kinda lumpy, like his body is made of mashed potatoes and not muscles and bones. try sticking closer to real-life reference for his clothing and pay attention to the shapes and that kind of thing. I like the concept, so keep it up! t4paN:cool character, man!…
Trying to create a damaged concrete decal. I want to get a workflow working, I'm planning to do something bigger using this all over. The HP is sculpted with wrap mode 2. I'm thinking of doing a small video tutorial on this. There's a lot of techniques learned from PC that I use to sculpt this.. I think I should give the…
Nice. That is a REALLY sweet shader :D May I ask how you went about it? I'm guessing that at it's heart is a Fresnel-based LERP and some information from the Light Vector to make the grass look translucent at the very brow of a hill? Have you thought about using the WindSpeedAndDirection node to have the material appear as…
Saman: Looks sweet! Maybe make the "branches" a little bit thinner and more thickness variation to make it look more like veins? Makes it a little bit more nasty maybe? I guess you're also going to make the edge of the blades look sharper? It looks kind of dull now.. Cool progress and concept though, keep it up :)…
No worries man. when I suggested an alpha plane for the cable, I had in mind a flat plane with the geometry merely suggested by a normal map. I know this can be a powerful technique in certain cases - it may not work so well here, being inconsistent with the detail level throughout - but might be worth a try. As Snader…
murph - amazing stuff, skin tones turned out really well. El Scorcho - This is great! I really love that knee armor haha. Is this a realtime screengrab or rendered? [Sorry if this is a silly question] Thanks all for the encouragement last time around! Fieldscarecrow - Thanks! So have you mister! :P ScudzAlmighty - Thank…
Looks great Sayanora :D I'm currently work on a realtime perpixel painting solution for Normal map/Displacements/Diffuse/Spec in UDK. The shader basically allows you to paint all the goodness on any model that has UVs in realtime and in the game engine. It pretty much helps you save a tremendous amount of time. The big…
@Alberto: Thanks, man! Glad you like it. @Tehsplat: Thanks, I guess? :) @[SF]Three9: Awesome feedback. I can't believe I missed the clavicle part myself, it looks very broken. I fixed that along with some eye issues and other stuff; @diamond3: I very much agree. I slowed it down by about 50% so you should be able to…
Heya Tits, This is looking really pretty nice! It reminds me of some of the characters from Dragon Age. I do like it, but I think she could use some serious tweaking on the geo & texture of the face. All your colors are really saturated and uniform. Try adding a little more wear and distressing towards the bottom of the…
Hey man, you have nothing to worry about :) Weve been over this issue more times than you can possibly imagine, weve printed so many versions and spent money on wasted prints, working with our printer to find the optimimum sizes at the tiny scale. Basically what we come up with is that at this scale, everything…