Here is another wip I am doing [ame="http://www.youtube.com/watch?v=THTgO_KGaz0&hd=1"]Skyrim Armour Design - YouTube[/ame] I was thinking to make two shots of this set. One with open helmet and head inside. The other is closed adn the eyes are glowing. Maybe the eyes should be mroe realistic coz now they are jsut two…
Just finished our first app, my husband and I. It's a vocabulary training program. I did the UI, all graphic elements, and the photo for the app store banner. The app is totally free, and if you add all your own vocabulary it remains free. However dictionaries of common languages can be bought for 1 euro.…
i would love to :) but u see originaly i didnt plan for that wire thing to be there, so i Uvd and textured evrything and then decided to put it in, and there is no speace left in original texture so to get it down to 1 ill have to repack UVS,rebake and re texture the whole thing :( maybe bit later :) i just gona leave it…
I like the overall character design, but there are two really big faults that come to mind - I hope you don't mind some rough paintover. 1. the proportions are off (small legs, shoulder too wide, hands/head too big, forehead too narrow) 2. blood on cloth will be dried, not as specular/reflective as you made it. (I like the…
some spec and lighting tweaks. The base was distracting from the rest of the model so I toned down the spec. I also up'd the spec values on some of the metal bits to try and create some hot points in the image. Hopefully that gets the viewers eye to go up and down the image, rather than get stuck on one shiny bit. #1 was…
thanks guys! Its simple noisemaker =) 1. Create your mesh with UV (e.g. in 3ds max) 2. Draw or model and bake alpha for noise. In my case its an alpha of ladies stockings pattern 3. In ZBrush apply noise in surface rollout and select your alpha. Adjust strength and size of your texture 4. Create new layer and hit bake to…
And here, as requested, is a video showing off the shader: [ame="http://www.youtube.com/watch?v=4ugEUnH8Eug&list=UUWd6kZbJkY4lch96hCwopnA&index=1&feature=plcp"]UDK - Wind-Direction Grass Shader Demonstration - YouTube[/ame] Apologies if it is hard to follow, I didn't realise that my mouse pointer wasn't being recorded.…
I started this gambit model a few weeks ago. I only have his belt, ears and hands to finish up then I'm planning on a retop/unwrap/texture. I also put up a timelapse video of the first part of this model. I have been recording everything and will be updating in the next few weeks so you can see my full process.…
great work man. One thing I'd like to outline are the carpets. 1) u've got 2 identical carpets, but one is just non-uniformly 2x scaled revealing the squashed texture. It's a bad thing to do because the eye can easilty spot not only deformed texture, but also the same texture pattern near by in another carpet with…
Browsing through this thread is always a treat with all the great stuff, time to hop along after lurking for ages. Refocusing on 3D after 3 years of faffing about, I started with something simple based of a doodle from my blackbook I made in the dreaded realm of public transportation. I'm kinda doing this thing in reverse…