Paulewog: it manages to be adorable and scary at the same time, I guess it sort of looks like a pug.. just the overall shape maybe, hahaha. I like it. So I been having this in my head for a while after Holographic Dickbot Goldfish Vessel, and took the idea for a spin. Drawing mechs wasn't as hard as I feared (never know…
Spent half the afternoon yesterday modeling this little fella :). . Then I tried skinning him (to a biped with helpers, like Poopinmymouth always does it) but am still kind of stuck with that. I got everything set up, but it's pretty damn hard to get it all working out ok. And now i've just found out there's a one triangle…
Just built myself a new PC and decided to play around with it now that I finally got everything running properly after much hard work and frustration. Did a zBrush sculpt thingy based on a caricature my friend Marcus Sakoda did of Beat Takeshi. I realize now I lined up all the proportions without Perspective turned on so…
I'm new to modelling so I've been working from an environmental scene to improve my skills. So far I got the focus of the scene (an olden shack) mostly done. Skylight: WIP lighting: So far it's 1751 tris all up and I'm just wondering if that's good/bad for the progress that I've made. I'm not planning on exporting this to…
Great job,papagersi! I adore the expression. Give him some fish already!+) jocz, great detail and mad personality. You nailed it. Not like I'm from Arkham City or smth, but I had a quite similar looking kid going to school with me.) spooky Hey, guys, I've been hard at work on my environment here and been looking to wrap it…
Omg it's smo :o I know you since the good old Esforces mod Forums lul yeh still need some work on it but looks really clean! As for myself i'm kinda clueless now after refining and reshaping some parts how to get a decent hard-surface looks. I'm out of my capability atm, i dont know any good/better methods to do that. So…
Sigh...hate to post on the same page as Nick and Ferg :( Only getting a chance to back to this now, no time for personal work these days... modelling finished I believe, onto baking. Does anyone know where I can find good reference for a bushnell holosight? Really hard to find ref for it, I've got it mostly modelled but I…
A new scene I finished in Unity last week for a client, 79 hours work for a web based Pub Quiz game. The requirement was to only use basic diffuse materials so for my folio I spent a day or so porting it over to Unity 3.5 beta and took advantage of some of the post effects and used the hard surface shader pack from the…
Benji: Thanks for the crit, and hopefully the char gets a bit more lively when I get a bit further and start detailing :) As for the beetle, only crit I could have is that it feels like the metalwork (shape wise, not texture wise) is in a much better condition than the texture indicates. Hard to explain but the specularity…
katzeimsack: That's great man! Look's like someone needs to lay off the brains. Anyways, I've been watching these forums and all the insane work being posted for a while and figured now's a good a time as any to get in on the fun. Here's a thing I'm calling finished. I wanted to try doing hard-surface modelling in zbrush…