Im building the mech above with a stupid amount of detail/parts/mesh/OH GOD THE MESH ;o. Im literally taking it down to the hydraulics and bearings, even parts that are barely visable/only visable on the most arkward angle. Ive modeled half way up its shin and its 10k+ quads without support loops + smoothing, and theres…
Mikhga: Don't be afraid to use the extra polys to make the crate look better. Even source engine games back in 05(?) were able to handle the extra geometry. And if the barrel is 360 polys, and the crate is 6, that's 60 times more polys from one to the other, and presumably if they're going in the same engine, it shouldn't…
Drew: That's some hot stuff! and I'm not even into guns :poly142: Ok, I'm almost finished with this one. I pushed the water a little bit more (let me know if it's overdone) and tweaked some objects. The post-pro should be a bit more subtle now. I've reworked the trees; they are still SpeedTrees, but I did as much hand…
of course I dont mind. Glad someone liked it enough to actually make it. :) Since you went out of your way I will gives you a few rule of thumb. pay closer attention for the highlights are it can tell you where sharp corners will meet etc. In example I made the concept that it had sharp Angles infact my chest wasnt very…
@Rens, (and Crazyfool etc), first off, and I'm truly not being sarcastic here, but are you aware of the daily speed sculpting thread going on at GA? It's just that from your wording it sounds like your saying people have seen a few sculpts pop up and thought it was fun when in fact there is some point and a bit of decent…
Oh its all right, we of course intended her to wear mans clothing, as a simple womens dress made of linen would be rather boring. We're not after 100% historical and overall realism, making her a believable fantasy character to suit our portfolio is the main goa, otherwise we would have to drop this kind of eagle owl as…
@Marshal Banana My lighting setup is super simple. It's just a point light and a sky blue environment probe for the ambient scattered light. I don't know how to set that up in Blender, but the way I do it in Maya is to set Mental Ray as my renderer and go into the Render Settings. Under the Indirect Lighting tab there is a…
I have conquered the Fur! I deliberately put fur into this character because it is by far my weakest area and I feel all the more glad I did now :D I tried for an age to just add alpha tufts onto the edges of the old fur but they never merged well and where easily identifiable as planes. I decided it was the actual main…