Also if it can save out images as slow as it wants there wouldn't be studdering (or as taxing on the hardware, it would just take some time for each frame to save out before moving onto the next one). As if it were taking time for each frame to save out and THEN move onto the next frame instead of trying to do them all at…
not giving up on this oldie just yet :D i seem to have a problem getting a flawless output from the anisotropic shader. my color-, normal- and specmaps line up fine. my vertexnormals are matched and look equally fine when i apply the default.mat to my mesh. tangentbasis also reveals no problems. however, as soon as i apply…
Hey guys, so I just got my license today after being lazy for far too long, but I'm confused about installing the 1.04 update, I've downloaded it a couple times now and each time it shows up in windows as a "file" instead of an exe, am I supposed to overwrite another file somewhere or what? also just as an aside, I love…
chrisradsby, alhpa shows up fine in screenshots for me. So I just bought the full version, great tool, love all the new additions (compared to the first free release). I've been trying to do some turn-table animations of some of my models, but I actually still get better results with FRAPS than with the integrated video…
Is the "dithering" kind of effect it creates screenspace based or texel? the eyelash in the example image only has a subtle dithering effect, whereas the hair on my character has large, really obvious/ugly dither. Would increasing the texture size for the hair be a hack fix for this? for the sake of beauty renders? Also to…
Hi! I have a strange problem with marmoset. I made a retopo of my character in topogun and baked the maps in xnormals, when I tried the model in t-pose in marmoset all was ok, so I posed the lowpoly in 3dsMax with the CAT system and the skin modifier, collapsed the modifier and exported the model in fbx format and now when…
could well be your graphics card driver. i was running some nvidia 560 with a semi-recent driver with it. the implementation of the oculus rift in marmoset is something that would need another look anyway. it only renders to the rift as long as that is detected as a second monitor. if you use a multi-screen-setup like many…
So here's a question for those of you who like to tinker with marmoset. It's about dynamic light creation. What i've tried is import an HDRI into hdrshop, create a vertical cross from the original panorama, save it out as a pfm, and do the same for the original HDRI ( minus brightest pixels.) So far so good. In the skytool…
i have some few issues here, 1) in the first image, the hair transparency map is working with alpha to coverage turned on. however, i'm getting a halo around it where an outline shows through and is clearer seen when the transparent smaller planes are on top of the main hair surface. Just to prove it is not a problem with…
Hello everyone. After searching online for sometime and not having any success I was hoping someone here might know what my problem is. Im running the latest marmoset. When I open a mesh it appears solid black. Also, after applying a material it remains solid black. I also tried bringing in the sample meshes that come with…