The brush size and weight adjusting by space key is only available for streamline tools. It works. You have seen the numeric weight display before. Haven't you? You don't have to disabled the toggle viewport quad view with the space bar. My test setting is Ctrl+V+LMB. Make sure your are in vertex/edge/polygon mode.…
With an i7 960@3ghz and gf gtx480 ~200k scene (can't get one mesh to 200k vw just hang there) 1 core: around 20fps 8 core: around 50fps. Btw I just saw that the object list stats (num of verts and whatnot) are not refreshed unless you deselect your mesh Tnx for alt+tab btw. Voidworld is probably the first app, without…
new update. http://www.digitalfossils.com/Download/VoidWorld-Jun-22-12.rar Summary of changes: * A bug in object scaling is fixed. * Selection > Grow/Shrink Loop Selection. It works on vertex/edge/polygon modes. * For primitive tools, if position is not specified and workplane is visible and locked, the new object will be…
No, my issue is mainly with "PAINT SELECT" tool, as it select back edges and vertices no matter what. It is operating fine with polygons (regular and raycast).For some reason it doesn't with edge/vertex. Cull back-facing is a working solution but I'd like to see both sides of geometry. Since there is no issues, as Istonia…
Ok, I will improved that. Currently you don't have to select the end loop edges. I will make it work in this way, the operation only works between selection loop edges, that would solve the problems you mentioned. But for closed loops, how can you tell which part you want to work with? Using length comparing seems not a…
Many thanks for posting your settings! Can on also set something up which lets you quickly access the full command-options if need be? In Silo I have Z to Extrude without visible Editor, but if I realize that I need to switch from per Selection to per Polygon or so I can quickly pop up the Commands full options with…
new update. http://www.digitalfossils.com/Download/VoidWorld-oct-11-11.rar Summary of changes: * Fixed a bug in mesh Shell tool. It doesn't work in previous update. * Fixed a glitch in polygon extrusion operation, which may slow down the operation's performance dramatically on high poly objects. Thanks! polyxo: I have…
new update. http://www.digitalfossils.com/Download/VoidWorld-sep-21-11.rar Summary of changes: * Island select can be performed by LMB double click in vertex/polygon mode, provided Include selection boolean key(default: Shift) is pressed down. * Rendering performance should be better off if the following conditions are…
Thanks for the tips IStonia. I have a bit of feedback on these topics. I had initially tried the split function but noticed that it duplicates the polys rather than break them off the main mesh which is why I thought there was another function or one missing. I think that having the concept of Meshes within Objects is very…
thank you for this smart and friendly tool. all a modeler need is there with easiest possible way! just have some questions and suggestions: - when I click "return to main" in radial menu sub categorize, it always move whole list upside and by checking 4-5 of sub categories, they will go out of screen. how ever I think…