@MmAaXx For an example, say I have 3 objects and I want to make the middle one repeat for a certain distance (preferably dictated by a curve How would I go about doing that without having to do it manually everytime? I'm looking for something similar to IMM Brush I would do it in zBrush, but I don't like setting up curves…
Pior, Pixologic added to Zbrush the Zmodeler "brush", "subdivision surface modelling in Zbrush", and Zbrush it's not called "Modo" precisely. They saved us a lot of time adding features we already have in Modo or Max. Once you are customed to work with a tablet pencil, using a mouse is like something really primitive, not…
I actually really like Blender's controls when using a decent 3-button mouse, but then again I switched permanently from Maya about 6 months ago (when 2.63 came out) so I've had plenty of to get used to them (and Maya's whole interface was clunky to begin with; holding alt for everything, going through menus and clicking…
I've been sclupting in Dynotop which works like wonders, almost as good as zbrush! Been working on this: I started the whole thing from a sphere and this is the second 3D sculpt I ever made from scratch with no base mesh. My first was with Mudbox, which even though is a nice sclupting/painting software, the simple fact…
I get your point and I hope that eventually you will all get the features in Blender that you want to have. At the same time it can be worthwhile to get out of one's comfort zone and adopt seemingly unorthodox workflows every now and then. At work I have to use Maya and I understand that it is a different piece of…
Those things are coming : http://wiki.blender.org/index.php/Dev:Doc/Projects both handled by Mont29 (hired for game related tasks). Multiple UV-sets and triangulation are already in. I would like to say, for the new incomers (welcome first^^) that Blender is more of a really competent swiss knife with awesome accessibility…
@Richard Kain: I am actually dead-set on making a career of 3D. Way i figured it with the current/future versions of blender is that i will keep learning maya/zbrush right now so i know the programs when i apply for a job or internship at a studio (i currently have student versions of both so i can learn and…
Ok so this is going to sound really noobish maybe haha. But wasn't blender a tool in the theme of maya/max? Seeing that timelapse Mongrelman just linked it looks more like a Zbrush clone (not exact but you'll get what i mean) to me. When the hell did that all change or am i thinking about a totally different program now.…
Ah I see, well I've just tried it out and it's not the snappy behaviour of 2.79. It feels okay to me. However, that being said, i just tested 3ds max out and it selects the object whilst the press is down which is different to blenders default which as you said, is on release. I can see what you're describing now. Max…
I'm having a strange problem the I've never had before. I'll try to export my low poly with a cage, but xNormal complains that it doesn't match with low poly. I've triangulated my low poly model, duplicated it to a cage. Inflated the cage, and exported both to .obj. Sometimes I see Blender flickering the shading at times…