Ah, I should have been more clear: I am talking about plugging something into the normals input of a shader's surface (using either technique from your first two links), as well as the equivalent detail in its Displacement input (like in your last link). But, the shader would be set to use use "Bump" for its displacement…
Blender already have the doublesmooth workflow nailed down. All you have to do is crease the edges and then add 2 subdivision surface modifiers in your stack. Here's a quick example with a cube for you: I was very surprised when someone told me that the second subsurf modifier ignores the creasing, but that is how it…
@f1r3w4rr10r See my weapon on the last page, almost 100 parts all baked in Blender with Bevel Shader and moved to Substance for final normal detailing. No custom normals to worry about on any of the pieces. Just remove the Edge Split(if it had one) and export with smoothing groups. Allow Substance/mikkT to build the…
Thank you. Looks like I already managed to figure it out myself. Here I wrote an illustrated explanation on another forum where I asked the same question: https://blenderartists.org/t/issue-with-shading-on-a-surface-that-suppose-to-be-smooth-why-it-happens/1332556/3?u=yevhen_kutishchev Hope it's not against the rules to…
DECALmachine 1.8 is out https://www.youtube.com/watch?v=dcaL9k2BW1k I've started my own thread for it here: https://polycount.com/discussion/210294/blender-decalmachine-surface-detailing-using-mesh-decals/ If you are an existing gumroad customer, please check you email. You will have a 100% discount, because 1.8 is a new…
@Justo Shrink wrap projects to the surface of the target so if I have a sub-dived cube and use a sphere as a target I'll get a quad sphere.If I have detail I want to preserve and combine it with the target mesh,in my example in the bottom row I just duplicated the detail and joined it to the target,shrinkwrap will try to…
Here's something I've been wondering about for a while : Is there a way to convert an annotation (blue line, not GreasePencil) to mesh geometry ? Just the edges, no thickness. I understand that there is a path to go from GreasePencil to geometry, but the 2.8 grease pencil has way too many features/effects getting in the…
@Justo I never really use smart UV project myself, but yeah I can reproduce what you are saying. The documentation mentions though it is supposed to be used for mechanical things, so a curved surface seems to be already too much for that fairly simplistic algorithm. I never really found a need to use anything else than…
Preview of a tool to convert Grease Pencil strokes into panel decals in DECALmachine. Blender's GP line tool, actually works on curved surfaces now, so I won't even have to port my Tape tool over. I hope there is a polygon tool coming however. https://www.youtube.com/watch?v=5EVeNv8iyNE There's also some MESHmachine at the…
Can somebody explain me how I ended up in the situation below where my model is kind of broken? With a Subdivision surface modifier you can see extremely sharp creases at the start of the video and when I delete two faces there is another face underneath welded on the backside of the model, how's that even possible? Even…