Blender 2.76 Release Candidate is out ! It will probably the last truly stable version until Blender 2.8 project. https://www.blender.org/download/ Here's the full presentation of the features : http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.76 Quite a lot of worflow improvments with : - Viewport (huge) Boost -…
It's different. Workplane allows to quickly define local orientation to work with. You simply select a face or a couple of edges and hit Home key and it aligns cooordinate grids along selection. It's more like an old maya local tools script but just better. The second very important workplane feature is that it "adjusts…
Even if subd modeling sucks in its current state, the modifiers and deformers bring it nearly up to par with max's modeling features. I just supplement it with Silo if I need to do any fine modeling. You can do stuff like this a lot more easily than you could in Maya even. The curve beziers can be transformed, scaled, and…
well not really...i meant transform correction :P typo I always found pinning UVs a really needless and time consuming task when many programs will do this automatically. The algorithm that UVMaster uses is available as a white paper which could be integrated into blender but there doesn't seem to be much interest in…
@Deforges Well, I firmly believe 2.80 deserves plenty of tribulations. It is a fantastic piece of software(obviously free) and the devs are doing a great job in transforming it into a serious option in the industry(not sure what point you're making about Max Proboolean, though?) The baked results are all I'm interested in.…
@tynew : working without a gizmo is probably the biggest (and positive) paradigm shift indeed. There are a couple more things too : • Off-hand transformation (there is no official name for that, that's just what i call it). The idea is that on top of not having to grab any onscreen gizmo, there is also no need to grab onto…
It is important to look at some of Blender's statements and goals, like the one MightyPea mentioned. Ton has also compared Blender to a piano; nobody can start playing Schubert on it after five minutes, but it's damn efficient nonetheless. In short, Blender is designed for people who dedicate themselves to the software.…
Been a while since I posted on polycount. I have been playing with blender in the last 3 months and scripting in Blender. As mentioned by someone else I started a TexTools Addon for Blender, the main thread at the moment is on belnderartists. Source, documentaion and download are available on the bitbucket GIT page…
@oraeles77 the easiest way might be to use the Follow Path constraint on each carriage object, with all constraints pointing to the same Bézier curve object, but with an offset on each constraint so that the carriages form a chain, with one in front of the other (otherwise they will pile up at the exact same point). Then…
Not sure if I understand all of your issues correctly. - bevel vertex: As lorenzo wrote and the modifier can be set to vertex as well. Or is there is problem with the result you are getting? - Contextual hotkey + Selection type: Ctrl-Tab in Edit mode - "true" local transformation (what does that mean actually?): From your…