Has anyone heard about plans to add pre-selection highlighting? All I've found are very old user discussions on it. Using Houdini, I've recently discovered how awesome Shortest Path selection can be for UV mapping, which I believe Blender has, but it's useless without pre-selection highlighting as well.
@RaphaelBarros I see...Thanks for the info Raphael. Alright, slowly getting the hang of it...I'm still super slow, but I'm not stressing over it. I'm using the modal keys for XYZ constraints during the move too - it's slow atm but it is definitely worth getting used to... Some doubts that came up: 1-Not possible to toggle…
Some questions. I'm coming from Modo, and thinking about doing some of the modeling tasks in Blender in the future (love the Hardops/ Boxcutter tools). I'm not sure if Blender really can compete with Modos modeling tools. Maybe you can tell me if Blender can: - deform polygons with a falloff. Not talking about sculpting -…
No need to upload it because somehow I got it to work but thank you very much for the help. I am using 2.79. It seems a little bit like a bug. I was testing it with the same scene set up like yours, just two cubes unwrapped with smart UV p. If I am selecting the first object then shift select the second one and switch to…
Has anybody tried to use Ktools in 2.8? The paint selection is my default selecting type, I can't seem to get it to deselect properly like in 2.79. http://www.kjartantysdal.com/scripts/
In my previous post I just wanted to point out that the vertex weight values in the panel are just for the active element and not all selected element. Box selection was not the point, just an example.
@Fuiosg : Another way to get what you want would be to start by selecting the whole series of parallel edges then run "Checker Deselect". And then select loops from there. http://i.imgur.com/F6B53KC.gifv
I think I can help you with some of these issues:bevel vertex: select the vertex > ctrl+shift+btrue local transformation: select the faces > alt+e > region vertex normals
I think that all of 3ds max smoothing group actions can be pretty easily done in Blender too. First of all there's select similar coplanar under your chosen angle, then you can select boundary edges and mark them as sharp. Let's say that you want to select a "smoothing group" you can do that pretty easily as well by…
Smart UV 1.4.0 is here! https://vimeo.com/200336671 FEATURES --------------- * Shortest select path tool now work in all modes. * Select face loop for the uv editor. * A new re-unwrap tool that does not rip apart the selected faces but simply remove distortion. * Tooltips for all the tools inside the preferences. * More…