Loop Cut & Slide is a "macro" that combines bpy.ops.mesh.loopcut and bpy.ops.transform.edge_slide. The hint is the name of the parameters, using the Blender convention of CATEGORY_TYPE_operator_name: MESH_OT_loopcut and TRANSFORM_OT_edge_slide (OT = Operator Type, MT = Menu Type, PT = Panel Type) PS: that particular…
Thanks Defunct! I've been poking at it, it's a bit confusing. Managed to half make a context sensitive modal (so shortcuts change when you activate it)delete script, mesh to object name unifyer, hotkey+lmb based 3d viewport timeline scrubber. None of them are very good but can share if you or anyone else would like them.…
Heya @kio - indeed, that's similar to what I had to do with another addon recently. That said in the case of this workplane addon the error remains even after renaming the zip and/or the installation folder and/or the folder name inside the zip. I would suggest you to provide a direct link to a foolproof zip somewhere in…
This is very handy and unlike my own attempts does the job. Thanks! However, the material viewport colors don't seem to update here in the scenes I tried (in 2.83). I've removed that entire section for now for an even more compact little floater. Perhaps it is user error though? At any rate I suggest you up the popup's…
Does anyone have any resources on baking normal maps in 2.80? Most resources I have found demonstrate the process using 1 high poly and 1 low poly, and what I want to learn is how I can bake by Mesh Name (like in Painter). Essentially what I want to do is control multiple high poly meshes and multiple low poly meshes and…
When I batch-rename meshes in the view layer list (ALT + Return), everything works most of the time. Sometimes though (no idea why exactly) when I try to attach the suffix '_low' to meshes (intended for import into Substance Painter), Blender will attach '_low.001' to the mesh names instead. I need to then remove the…
Hi guys, me working on multiple animations for the same (or different many similarly named rigs), this will be hundreds of animations soons, and what better way to go from an animation to the other than with 1 click, also having it change the timeline range automatically, zooming it in graph editor or dopesheet or timeline…
It's cool man :) LoopTools is now distributed with Blender and i made a Fastloop script a while back, if that is of any use :) I learned to model in MS3D :/ Not a barrel of laughs :P Nice list! I had a quick look through and off the top of my head you can do some of this already :) ability to select vertex group by faces…
@"Michael Knubben" Good idea, it's always cool seeing how others have blender setup :) And I like it being so customizable, among the many included addons, open source once or making one from scratch, That floating panel looks cool! :) I don't work with as little UI as you do, but even then it would save me time from…
Not to sound like a wet diaper or anything, but I know this feeling all too well. I think a lot of people who pick up blender in earnest start to feel that way, in part because its not secretive and annualized like other software packages. BUT, it will wear off after awhile... especially when some feature is only half…