I think it'd actually be interesting to see how everyone's customised their Blender. I think by and large, we're more customisation-minded than the people over at blenderartists.org, and stuff like Jakro's use of PME is really cool to see. For instance, I really like working in fullscreen with little to no UI, so I set up…
my experience with blender: I am a maya/ zbrush/ lightwave/ shiva user... When i joined up with a couple half- assed programmers i tried to get them into 3d and making iphone games, they were looking for free 3d software. For me to try to learn blender just to teach them 3d was a bad idea. Im comfortable with maya and…
BTW, I am fine with non-standard, exotic interfaces ... as long as I can assign shortcuts easily. Silo is so great for that. All the menus have everything, in a clear linear presentation so that finding the Extrude tool and giving it a hotkey is a no-brainer. What the on screen GUI does, is something else. Regarding videos…
For it to work in UV Sync mode I added that same key binding (mesh.select_mode, like in that image I posted) to the Image -> UV Editor input category. So that's the synced mode. I tried to set up the same for non-synced UV editing, but then if you make both bindings with the same key combination it will only use one of…
I see ! Yeah the way Blender has different "sub types" of curve objects is really quite confusing and IMHO in violation of the main design philosophy of the software since no other object type behaves that way. Glad you got it figured out. - - - - - A new question : Is there any addon out there allowing for the rapid…
You have to understand that NaN, the original authors of Blender based the interface design around an alternative philosophy (which I can't remember the name of now it's that long ago). With that background, and whilst under NaN's control it was never going to be 'industry standard' in what anyone would reasonably consider…
I actually really like Blender's controls when using a decent 3-button mouse, but then again I switched permanently from Maya about 6 months ago (when 2.63 came out) so I've had plenty of to get used to them (and Maya's whole interface was clunky to begin with; holding alt for everything, going through menus and clicking…
Primitives in max have some great quick parameters, adding sides to a cylinder or a cap ring is a one click step on a primitive. Adjusting the slope on a oil tank or a capsule are super quick ways to get a non-standard cylinder shape much faster than trying to poly model a cylinder into those shapes. It also helps when…
@FourtyNights : user preferences still mostly carry over fine to 2.8 (or at least they did in my case : tried various 2.8 builds over this past year and played around with moving over my prefs between versions and it worked. So when I ran the new 2.8 beta I had a 2.8 preferences folder already ready) - therefore the "old…
From the perspective of someone who grew up with Blender, the interface has improved by leaps and bounds... I can see how it would be more difficult for someone who's been a life long Max or Maya user. The thing is, any new software is going to require some effort in order to get up to speed. That's kinda normal. And yes,…