I wish I could rig, at least with basic bones to pose my characters for the presentation in my portfolio. But the process always stops at weight painting. That's just, so hard and frustrating... Well, even though we have automatic weights in Blender, that's not always perfect. It always needs some fixing in weights... and…
That's fantastic. Great find! Question: I work a lot with stacked UVs and the color overlay on UV chunks starts to look too solid quickly, obscuring the texture. Already toned the opacity it way down in the theme editor which helps some but it it still gets hard to see things at times. Both selected and unselected overlay…
I was disappointed to learn that 2.8 will not change the object smoothing workflow. There is zero reason for the smooth/flat button to exist when the auto-smooth functionality is there. Overall, I think they have done a good job overhauling the UI in the face of die-hard Blender users who don't like change, so I still have…
"I hardened that edge" Why would you put a hard edge (the harshest, most abrupt change of shading possible) in the middle of a perfectly smooth surface ? You're basically asking for a low res texture to compensate for an infinitely sharp shading discontinuity. There is zero reason to do that. "... and applied Smoothing…
I am doing some hardsurface stuff, and im using a cage that is a copy from my lowpoly, i think this is called ''avaraged projection mesh'' and i wonder if there is any way to not having to do it manually, like the extrusion option wich i tried, but it gve the results of the ray traced i guess, with gaps where i have hard…
Honestly I also wouldn't say that all hard egdes need to be seams. Sometimes you want to use it as a stylistic tool and a seam would just make it more complicated to maintain the model afterwards. Yes I know that hard edges and seams duplicate the vertex data each on their own and that when you have both on an edge, you…
I've just recently completed my first production project in Blender. Hard-surface AAA weapon https://www.artstation.com/artwork/Z54ONX I tried when I was just starting out learning 2.80, but went back to my Max comfort zone. This time I stayed in Blender 100%(including unwrapping/bevel shader baking/final renders) and it…
Autosmooth smooths your mesh depending on the angles between faces. If you make a cube and set autosmooth to maybe 80 or so it will make the edges hard automatically for it. If you add a sphere to the same object it will look just as smooth as you'd expect it to. The only thing that's really confusing about the whole…
AFAIK there are scripts that can replicate the Maya method in Max. I have a background in both and I've come to prefer the Max method, selection by angle & autosmooth functions pretty much do it all for me. Now I thought the issue wasn't how Blender implements it inside the program but that it doesn't export them. Who…
rest assured, I know of your addons and if I was doing hard surface work the choice would be a no brainer. :) in my case it's for parts of an outfit made from soft materials. i'm not concerned about very clean bevels for this one and will export the model to zbrush to give it a more organic look in the end. i was just…