That's neat. Is it possible with this new update to leave front faces untouched (as if it was seen without the mode on), and turn all backfaces pitch black?
@eld you missed my point, in blender it just physically splits the edge, and doesn't allow the vertex normals to be edited at all on the edge. In maya you can soften or harden the edges which more or less gives the verts on it 1 or 2 normals, and those normals can be edited too. wasnt referring to smoothing groups at all,…
Hello ! Well I am glad I asked - thank you for all the suggestions :) I still have to try the methodds involving Geometry Nodes, but the Split Modifier approach brought up by @okidoki put me on a viable track already. Streamlining it as follows, without even using a modifier : 0 - Assuming that "regular UVs" have been done…
For some reason I can no longer rotate my viewport at all in Blender, doesn't matter which save I load, which is very weird since any setting I screwed up would be save independent. It just shows this "axis snap" icon in the bottom left corner when I try to rotate, the viewport doesn't move at all but it does cancel…
Might be true but I was certainly not aware of it. 2.8 Manipulators are even nicer and makes me believe they are finally listening to all the usability rants. :)