Here's a quick example of how you'd set the modifier up for hard surface work. The modifier is on in the right pane, and off in the left pane. I have an ordinary cube with hard edges on the first layer. The modifier is on on the right side, and off on the left side. To get it working for a hard-surface type of thing you…
But that the thing, these gradients are here in order to 'balance' the smoothness of the soft edged cube. With a correct synching between baker and engine, it should be just fine, the cube with the normalmap on it should show up just fine, with nice hard edges. Now I wouldnt work that way : I would make the edges hard on…
guitarguy00 TexTools works in Blender too. there is same button there. Although I usually use following procedure: 1. object > set smooth 2. in object data properties panel > Normals> auto smooth 3. I add a few sharp edges manually > rightclick> make sharp 4, apply split modifiers that split all sharp edges 5, U > unwrap…
Hi, I'm new to blender. How can I set edges to be hard/soft like in maya ? How to do this on UV borders? EDIT: I think I figured it out. 1. Viewport need to be shade smooth 2. Auto Smooth On 3. Select edges and set Mark Sharp ...and for uv borders, at UV editing panel UV> seams from island (with all edges/faces selected)…
@guitarguy00 Another option would be to add a middle edge loop and use the bevel command. In the options you would need to change the segments to 2 so you get two extra loops, profile to 1 to maintain the original shape, and swap over to the percent mode so you don't overshoot the original edges. From there you just need…
Haha, I did a gilesruscoe and figured it out 20 seconds after I posted :D Triangulate doesn't work only these polys but as soon as I try and turn edges on them the hidden edges appear. I did spend ages trying to work it out before posting, honest ;)