Just off the top of my head... it might be cool if the erosion could run at different strengths based on different RGB channels. That way you could define hard areas you don't want eroded like roads, and large rocks, or soft areas like beaches and rolling hills that get completely smoothed down. You could have RGB also…
Yeah, I've noticed things like that as well. Between version. Although for me, normally max 2012 was faster than previous versions. Doing anything with many objects was like 2-3x faster in 2012 vs. 2010 on my end, if not more. I've kept scripting in 2010 most of the time, but lately I've been using 2012 and copying files…
you can add custom attributes to almost any node in Maya. Personally I don't like this too much as there's a danger it could interfere with something (I'm paranoid :( ) or the clients QA tools clear it out or whatever. In max custom attributes suck a lot (you're talking about those?). it seems like the mxs code gets…
@ScoobyDoofus Sounds like it's failing on the first line, which should only happen if it doesn't like how you're executing it. This should work: Maxscript > Run script. Then find it under Customize > Customize User Interface > Keyboard/Toolbar category > GregsScripts. Or, if you want to execute the code directly instead of…
got my hands on Photoshop CS4 SWF panel scripting which is a way to execute Photoshop JSX (javascript language) scripts from within a Flash SWF panel. This is how my panel looks like: I am using a custom written skin/ gui- but it can be anything a flash movie could be. Some steps I went through:…
Thanks malcolm. its using polyDuplicateAndConnect to feed the original mesh to another shape node. so like this origmeshShape>Bevel>FinalShape. No api, pure mel.
^ Very interesting/cool approach. Is that automated right now for the spline, or did u create it? It seems like it would be quite challenging to get it to automate that properly.