hey glad you like it! I've been working on it the last couple of days. Improving performance a lot and implementing instancing. When you clone an object in 3dsMax it will appear automatically in Unreal as well! Not sure about an eta. I'm pretty busy nowadays. All I can say is it's probably going to be sooner rather than…
Currently messing around with shaders, I'm trying to create such an effect that moss, snow, etc. are always placed on top of objects. The overall texture positioning works as intended, I just need the normal blending to be better and clamp the values on the mask generated by the mesh position a bit more. I've seen it done…
It's actually pretty simple, the ripples and streaks are WorldProjected, and has a BP Vector to control rain direction, the slope awareness, is just a simple Z-gradient that blends between ripples and streaks, this is nice because it takes the objects curvature into account as well, I've started writing a breakdown on my…
few days my struggle to familiarize with blender . trying to make it look like my 3dsmax pipeline .... not sure it is time worth , but I tried multiple object subsurf toggle on and off with python... I know i should know blender much more first before trying to spoil myself. with customization to mimic other software...
another demo of having emitters as a pipeline object procedural spherical emitter with a conform to mesh modifier applied used to generate a mesh at each point (yet to code the mesh normal to emitter normal so the generate mesh can align to the surface) spline emitter above with conform to mesh mod with normals an "ocean"…
I made a Blender script that aligns vertices (in screen space) to a grease pencil stroke. Can speed up tedious vertex pushing a lot. In the process of adding support for whole objects, bones, curve points, pretty much anything that it can be useful for.…
Glad you guys like it. Yet another video! Here I'm showing how the tool imports meshes from UDK to 3dsMax with a click. I'll speed up the import process later on. Also selecting an object in 3dsMax will select the equivalent in Unreal!…
This is my first post in the TechArt section - going to be teaching myself MAXScript through small productivity scripts for now. Function: - Better than See-Through mode! Transparency control, changing the Object Property > Visibility control without opening up the clunky property window. And its Dockable!! :) Script can…
While I was working on a project and relearned some maxscript, I made a couple of scripts for 3ds max to help with some tedious tasks, such as exporting lot of models in one go, adjusting turbosmooth on many objects ect., and have uploaded them to my website, in case someone else might have any use of them.…
Well, I've managed to make Maya move the object when I give it controller input... I need to work on making it less... floaty. The viewport is a little bit behind the input sometimes. Though, at least I fixed the problem where it would create an endless loop of creating new control interfaces and crash.…