East, Neox: Thanks! Trying out another, similar pose. There are some seams I need to fix and weighting issues with the rig that need tweaking, so I'll get on those soon. I need to think of some good props for this guy. Maybe a brain in a jar? I also need to get viewport AA working. All these jaggies are really killing the…
You can import quads, tris, or quads+tris, and it'll even export back to quads if you don't add any tesselation. There's a global subdivide and global decimate, which can also be isolated to visible geometry (hiding things you don't want to decimate). There's also a reduce brush which can be used to clean up areas that are…
Thanks man. I'm not sure when/if any of them will actually be printed. It's been a venture of mine of late to branch off from the typical logo/brand design stuff I had been doing and try and spin off into more illustration/apparel design. Since it's a recent change of scenery for me, I'm trying to develop a "client" list…
Moosey_G: Yes well in order to achieve something like this this is a number of combinations and techniques I am currently using to utilize the full use of zbrush hard surface sculpting past the usual Alpha overlay work , or blobby look most people get out of there rocky/stoney based environments (no hate to any of you!) I…
Thanks guys :) Yep, dynamic tesselation works great, very reliable. Theirs both a brush for tri reduction and an overall mesh decimation function. Fully tablet enabled and works with size/pressure. Dont bother with the alpha3 thats up atm though, the 1.0 release is going to be probably somewhere in the next 24hours.…
Hey guys! My first official post here, hehe.. Great work everyone! I'm glad I've joined, and maybe I can contribute with something nice too :) Vassago: I like the magnitude in the model, really feels huge! But the stretching in the middle section on the vents(?) takes some of that greatness away.. Or maybe its just not the…