At last! I got a Wacom tablet yesterday, And Im Starting to Practice with it (I never used one in my life) ive ben sculpting with mouse xD soo this is my first attempt at Sculpting with a tablet. From a Block, around 2 hours of modeling.
"decontamination in progress" played Mass Effect again and just started Mass Effect 2. i took a break from getting my ass handed to me by giant mechs to make a low poly krogan. sitting right around 540 right now
Damn, so much win in here lately! Love the jesus, and shodan takes me back.. Now i want a system shock 3 with the same depth as 2! If they were to make a bioshocked version i'd rather they didnt! ________ A quickie from today, "Turtle Dictator"
Yeah, I'm aiming for photorealism in the end. No textures yet though, just 2 basic Blinn materials in that render, so it should look a lot better when I have some procedural stuff and texture variation, dust, light rust, dirt etc. going on.
hello everyone i have never posted on here before and i thought here might be the best place to do it, please not i have not modeled for 3 months prior to today and im only in grade 10 so here it goes this is about 2 hours into the design
cool work guys, really love those drawings Larolaro & great head sculpt again Adam! Is that tali from me 2 slaught? silhouette looks tops cool squirrel Rens prepping a few leaves and thorns to tangle up in the forest guys beard and armour
@felipefrango: Decided to go ahead with what i had but thanks anyway, will keep it mind next time @seforin: Looks chaos-y, very cool Calling this done: could have done with a 512^2 gloss but eh, pretty happy with how it turned out :) Wires
My attempt at programming something with the new UDK mobile editor and Kismet: Its based on the jazz Tutorial, thats there just different controls with 2 special moves, it has severals bugs already. :( And of course it looks horrible and might be much too much for a IOS game to calculate.
Hatred, I was on your site like as late as 2 or 3 days ago :O (still just said "under development"). Awesome to see it back online! Hmm see you have adopted the UE3, being part of EG now. What happened to the PAIN engine? Sold?
Trying doublesmooth method. This model was more than 2 years old, and it took me like, less than eight hours or so to make it into a high poly, make it more accurate, make a new low poly from the high poly, UV that low poly, and then bake normals and AO.