This is a bit of an interesting question... I wanted to capture a turnaround of my model so I figured I would create a joint, bind it to my model and animate totation. So I did, and I exported out of maya with rig checked, skin weights checked and then exported the animation separately. I got everything into marmo, loaded…
Ok i've been testing this all weekend and am having normalmap issues. No matter what swizzle settings i've tried I get either seams or wrong looking normals. I noticed that all the examples are using Object Space. Why is this? Should we only use Object Space? Weirdly many of the tangent based maps I tested looked better…
Chaosv49 - maybe check if normals arent messed up. An if you are using blender make sure that during exporting the normals option is ticked. EQ,Glip- Blah i am stupid... Thank you guys and sorry for that stupid question. Now i ve got problem with alpha blending- the tutorial.txt says: As i do not own maya i am using the…
IR: Video card is the only thing i can say, if you could try it on a different computer with a recent NVidia card, 8600 or better. I've got a request here for a test mesh from anyone that is able. I need an example mesh that shows the error when you mistakenly weld two verts together in UV space that shouldn't be. I'm…
no i am using actually maya 2008 32bit version.... i bet i just forgot to check something somewhere... at least its working in the engine and that's important for now, cause Monday is presentation time and my time is running out for debugging and i have to get the textures and the spec to a good standard. thanks again for…
I am still having issues...for some reason, now when I try to apply a material to a mesh, toolbag just crashes with no error message in the dialogue window, just a wondows "this program has had to close" message. I copes fone with inported objs, but not .mesh files generated from the same obj rigged up in Maya. I note that…
hello everybody.Marmoset Toolbag is great tool for game artister. currently I have a issue about normalmap.then I spent all day to read this topis (from 1-50 page).but i havn't found out a way to fix it.i really want to someone can help me. thanks a lot. I baked the normal in 3dsmax. and it's look great in max (3point…
Although I can offer neither of you a definite answer (probably have to wait for EQ for that).. Reeke: If you haven't already, make sure that all your drivers are up to date, or atleast the important ones; -video http://www.nvidia.com/Download/index.aspx?lang=en-us -sound…
Same as Achmed : Maya export crashes everytime here using 'stooge' in the command line and the default tickboxes (maya8.0) I also have the same issue for mat creation. I think it is easier to create them all by hand really, assign them to the model inside the viewer, and 'save mesh and materials' to create the .rig once…
As an aside, that's one feature it would be nice to have is to see that in terms of lense length as well as FOV like max/maya lets you do. I think better in terms of 50mm lense, 100mm lense, 18mm lense etc... I ended up going into max and making myself a cheat sheet so I knew what ballpark FOV values to use. It would also…