xD It's horrible :X After 3 years of using blender I can't get along with the max/etc navigation :poly142: Anyways what about a little hotkey library? Hmmm Daaark mentioned a few. F - Creates a face between 2-4 vertices... edges, edges if there are only 2 L - selects every vertex in the mesh A - selects everything k -…
I think that does more harm then good. Because it affects other things as well, and you have to switch everything. Right Click is only for selecting whatever the cursor is pointing at. But other selects, like lasso select all use the left. You will get all that stuff crossed when you switch the buttons. The left mouse…
http://cmivfx.com/Blender3D_Training_Tutorials/Blender_Organic_Modeling_Techniques/default.aspx Nice to see some more professional training materials starting to happen. Probably see a lot more once 2.5 goes live. I've bought a few things off the blender e-store as well that helped with learning. The wiki is always there…
Daaark: when talking about anything, examples will come up. I don't feel I should come up with an elaborate way to explain what something does while doing everything to avoid talking about how it's been implemented in other software. If I bring up an example, it should not be interpreted as being 'I WA?NT BELENDER TO BE…
Orly? You weren't specific and didn't name any products but that seemed like a fairly straight up comparison to me. Anyway, how can you NOT compare blender with commercial apps? It's the only free 3d app with a feature set on par with commercial apps. There's nothing else to compare it to. Even your expectation to…
Well yeah I definitely keep an eye on its development, as it seems extremely promising from a feature standpoint. No hate here, just genuine interest sometimes cooled down by some of the weird design choices I noticed in the past :P I mean I can see that autohotkey could be a nice hack ... but having user defined…
What I meant is that once I was done dragging the selection rectangle, I was already out of 'B mode' - and had to go back to it to perform a selection again. I am sure there is a way around that, but I feel that it will involve hidden shortcut keys and 'clickarounds'. That is something I don't accept from 3Dprograms…
The GUI has always been drawn as vectors, and resizes to fit whatever space you carve out for it. I doubt that will change here. Also, it always looks like whatever you want it to look like. Example - Here's a GUI I just carved out to demo that. I have the 'buttons window' (as named in Blender) scaled at all different…
Sounds good. I have a strange bug in 2.48a where switching in and out of blender to firefox will crash it sometimes. Seems to happen on flash or heavy javascripted sites for some reason. I'm thinking it may be a driver bug, I haven't updated in awhile now... :poly121: Also, I get random crashes when trying to delete keys…
Well as he already said, you can wait for someone to do it or take some initiative yourself. The key/mouse customization has begun and it's already better than what max, maya or xsi have even in its alpha state. You could get bindable keys for that stuff in blender if you do a little python scripting yourself if you REALLY…