hmm that's some food for thought.....I'll have to look into it tomorrow. oh and another issue I've been having is whenever i close and reopen unreal ed, all my textures in my package appear to be downsampled. they display at the correct size and the info text confirms that. but they're blurry. they look like a texture of…
that worked perfectly! except I could only seem to apply it one mesh at a time, doesn't seem to work when I have multiple meshes selected.. weird.. but no biggie new Q: when I'm working in the editor, sometimes my Generic Browser window doesn't want to close, I can still move it around and unreal is still running fine, but…
I just looked into Beast and Damn I have to say that is the shiznit. Ray traced soft shadows through static meshes alpha's!!!!! OMG that is so cool I wish my studio was using this uber uber cool tool. Ohh BTW I did not know mirrors edge was unreal 3.5 till I looked at the shader libary and say the ambient occulsion shader.…
i don't know if this is possible but we made a mistake with one of our packages, the name string is just too long, no problem on the pc but if we want to cook for ps3 it would be great to be able to change the name of the package and all references with it together, because if i just change it windows, unreal of course…
Hey guys. Anyone have a clue on how to set up a custom cam in unreal and bind one of the viewports to it? I would like to try and set up the same view and angle i have in the max-scene and change fov and things like this. Also. If you can freeze movement that would be awesome. Is this possible? I'd prefer not to use my…
Hey cycloveried Unreal pretty much hates normal maps + UV seams, but mirroring can still be done. Have you baked lighting on that chair? Have you made a 2nd channel UV set for your lightmap bake? I believe you cannot mirror UVs in the lightmap channel. It may also be necessary to merge the those two shells in the lightmap…
I have created a ship for unreal and used the code from the manta and replaced it with my own package files, ive sorted out 99.9% of the problems however when i try to enter the vehicle i cant, the log shows that "Accessed None SeatPawn" im guessing that that means there are no seats set up, my background in coding is a…
Anyone know of any cool advanced lighting tutorials for UT3? About to start tackeling more lighting for the unearhtly challenge and want the lighting to look nice. I've been toying with small negative values on lights, getting some pretty cool results, nice for accenting areas of the scene. But i'd rather the light behave…
How exactly does one go about making a light map in Unreal, I made on in Photoshop (just changed to grey scale and render clouds over everything) but for one the import keeps saying it is bad (targa format) and I cant find any instructions on how to set it up in the material editor Also I am trying to find the render…
Oh I am intermediate C++ and C#, did an internship where I programmed a UI for a simulator (In unreal script 2.5 oddly enough) That seems about right, I didn't think of using integers for the test See what I have are these three door controls, but they should not work unless the power plant is turned on, and it is turned…