Thanks Perna. I tried what you said but am still having problems. I totally get how it would work when the cylinders are of equal radius and you can just rotate 90 degrees and weld it together like in example C. However, when one cylinder is smaller, no matter what combination I use for the number of sides, I can never get…
@Varravik it's worth keeping in mind ZacD had shared his solution to enable 'joining' two separate objects modeled with varying number of edge segments, basically faking a smooth transition using 'floaters' (floating geometry) in order to bake detail without generating errors from a high poly mesh too low poly proxy, then…
note: Just found out Curve Wrap is actually in 2017 as well. Its in the MASH shelf. This is kinda like a 'Zbrush curve tube' method but in Maya. If I recall correctly Curve Wrap is introduced in Maya 2018. So if you do not have access to 2018, this method will not help. Anyway check the vid. https://youtu.be/cQfjXcr9Y5c…
Two quick bits I could use some insight on. First, what would be the best way to texture multiple wires or cables, either wrapped together (A) or loose (B)? I like the plugin Wire Jumble because I can produce lots of wires very quickly, while still control the parameters for each. With all the looping and curves,…
Back again! I'm trying to make the borders for the relief art on this barrel, but the corners aren't behaving. When I do it with beveling, the shape pinches across the length of the barrel. When I add edge loops as you would on a panel, it distorts the curvature of the barrel and bore. Is a better solution to go very high…
Hey guys. Having a problem with one particular type of mesh here in 3ds max and can't seem to wrap my head around it. Maybe some of you can help me? Basically, here I have a bracelet that is textured and modelled without a distortion. And it has an oval-like shape. I want to create one just like that, but no matter what I…
I think this is another variant of a problem that often gets posted on here. I'm getting better at solving it, but I'm not sure I got it entirely, so I would appreciate some feedback. I'm trying to merge some shelves into a curved surface. Here is the low poly (with sloppy topology and smoothing groups) to give you the…
Yeah more geo. Once again, I didn't really get the "more geo" thing until I started to understand the concept of meshes "holding shapes" You need to plan out your models and look at all the smallest details your going to model in. If your surface is curved in any way your going to have distortion unless your mesh can hold…
@FrankPolygon thanks, I massively appreciate the detailed response. After reading your post a good few times, there are still some things which remain unclear to me. Would you be able to elaborate on: "It may be helpful to start by analyzing the reference images to identify and categorize the object's surface shapes. Look…
Thanks for the replies guys. The image I posted previously was just one of the routes I tried to take to make the shape have good topology for the LP. Here is my HP, and a low poly outlining what I can't really wrap my head around . What I am really unsure of is, if I (from top edge to lowest) chamfer this one, I have…