Very usefull, maybe some kinf of quadify on that part will helpefull like this, or i can ignore it and fix it with PS in the normal, but still i dont like how it look in the HP, thanks!
Sweet man. Much appreciated. I was going to table flip some shit if you accomplished that with like 20 faces :D That stack is mad man. Gonna try something like this.
you might want to try something like this: this will you give you (most likely) some pinching on that top edge, but depending on what it is that thing, perhaps you can get away with it.
@DeathstrokeFTW I see nothing wrong with that topo; why you hate that? @Evidenz If the surface is flat (like your first example) , I see no reason to not relax the corner more, like this:
Yea it doesn't seem like Maya likes that file - it imports fine in everything else. Try fixing it using this method - otherwise I can export a Maya friendly FBX later tonight.
Model out something like this: Then something like this and just use booleans to cut the geometry: Then just clean up the geometry. Here is a quick and shitty example of what I did in few minutes: