I was curious how some people here model out their tack welds or weld lines on hard surface stuff. Good tuts on that would be a nice addition to this thread.
Hello there.. Any one who can tell me the secret of getting things like this smooth in a good way without getting those ugly hard edges on the cylinder?
since it's a separate part of the fuselage, that's how i'd model it as well. as a smaller chunk, and with enough geometry to support the curvature after your cuts - it shouldn't be *too* hard to accomplish.
Not sure about the connect vs bevel/chamfer, but for the first question regarding the UVs I think it should be easy enough to unwrap (although I don't see much of a purpose in unwrapping a high-poly mesh). The only hard part is that the closer the edges are, the more you'd have to really get in really tight to select them.…
Hello, i'm new here. I would like to ask anyone for a way to solve this. As seen in the image 1 i don't get perfectly rounded shape in the border, and in the middle of the shape i get hard edges, which i don't want, i want hard edges in the extrude but in everywhere else i want it to be soft. Hope somebody can help me. I'm…
Quick side question, mostly aimed at EarthQuake : I know you use Modo, have you used the Pixar SubD stuff for hard modeling in Modo? Any opinions on it?
This is a thread for hard surface modeling, not any old tech issue, and you didn't list the software you're using. But the answer is to push the 7 key (the one above the keys, not the numpad)