@okidoki yes when working with other people on different programs it can be very confusing with the different terminology. Partially, this part will have a galvanised texture, some parts will be coated with a smooth slightly reflective colour. @Fabi_G Thanks for the example, that's pretty cool! By Trim UV's do you mean…
I’ve got no idea how to approach making complex clothing. I would assume most people would make a simple garment and then add a texture for the design of the specific clothing but is there a more specific technique if I wanted to make this dress? Such as lace that allows the skin to be seen through it? I can only assume…
@ColMatrix Context of the game, surrounding environment, remaining drawcall/geo budget and overhead will really dictate your art direction for this. I think the safest and most realistic solution is that this could be handled with a really nice bake + supplemental bake overlays into the textures (AO/Cavities etc) to really…
@Sodamntrue That was spot on, the center being rounded was one of the major issues I ran into, thank you! Sorry for being so vague,this is what I have so far. Is the topology stretching going to be a problem later on when baking or texturing? The other issue I have is modeling the bottom portion, where the railing curves…
I have had multiple attempts at modeling this cloth male skirt but without success, this is my 5th attempt at the belt part I think. The final low poly model is for a mod and it will use APEX cloth in UE4, this is why the skirt hasn't got much shape to it I'm trying to make it look natural but at the moment the cloth belt…
As a beginner, I certainly wouldn't try modeling every little detail on something this complex. Like Neox said, you can always break down complex structures like this into simpler shapes to make it easier. What I would do is build relatively simple geometry, and just convey the tiny details in the texture. If you're…
Shinigami, you wouldn't see any pinching on your example either if it wasn't shot from a close distance and in the perfect angle to show the pinch. Would probably help you to check out some hipolies from experienced artist in max. Maybe someone here knows some links. I got to check out some weapon models from more senior…
sweet thanks. I was thinking the material set was for a more complex reason, like if you named them that way the textures would embed with your export file or would be referenced for an importer like some older game engines that I know have required. I do a similar thing with material libraries, its very useful indeed. And…
Hi I'm replicating a tarp (red in picture) that's wrapped around a model. I'm a newbie so I don't have a clue how to approach this (it's a plane I believe). I was thinking I could start with 2 curves, 1 profile for the bottom, and 1 for the top, and "loft" them together. Didn't work out though when I tried :( EDIT: whoops,…
Hello. At the moment im working on one project, that based on Unity WebGL, so that meens that all 3d graphics need to be well optimized. And part of my job is to model that lantern (in image). I want to understand how to model these arabic patterns and what i need to use for that? Im thinking that i need to make everythign…