@Pavel7 Where's your attempted example? It is only after you've honestly tried modelling the referenced object without success and posting the result here, a possible solution/s are then offered by others. This thread is not a resource for getting someone else to do all the work for you which in the process of doing so…
Agreed. Thank you, I am learning a lot very quickly about hard subdiv modeling thanks to your guidance. :smiley: I had a bit of trouble planning this model because it's a bicycle frame and I have to plan the intersection of 5 differently shaped cylinders all at once at different angles. So for example increasing the geo…
Thought this might fit in here quite well! First of all, thanks to all people helping out in here. So much knowledge!:) And now towards my problem: I'm trying to model this hard surface thing for practice: But I have no idea how to achieve this bend grid with all the tiny holes. Any ideas how that can be easily achieved?…
You've got control edges on the horizontal surface of that little platform at the bottom but not on the vertical faces it's attached to. You also don't have horizontal edges where that other pinch is toward the top. With regard to your edge width being inconsistent: turn edge constraints on and push the offending edge(s)…
i would create a topic in pimping and previews, this is more of a place to ask pertinent modeling questions rather than analysing finished HP´s , do you have any area that is giving you trouble ? Also Shinigami : " And i know this issue has been posted before but i didnt like the outcome." Did you read properly what has…
thanks for giving me your critics, i appreciate! Also think you are right, there should be a bit more geo to control the overall shape. To my defense, my plan was to show the overall idea how to manage this. Not to show him the complete tutorial xD but yea, could better, spec is a bit messy in some areas. @WaYWO `s is…
I'm pretty sure this is a matter of just setting smoothing groups on the base mesh, using a smooth that respects the smoothing groups to highly tesselate the mesh to the point where it generates the support edges for all the hard edges, and then dropping one last smooth on top to round all the edges. I do this with a…
Reference: http://i.minus.com/ipckTzziu1UDX.png Wireframe: http://i.minus.com/iArGcA36AyDf9.png Geometry: http://i.minus.com/ijtnIq2DYHZRK.png A: I don't want to have the sharpened edges on the surface that is supposed to be flat but I need the edge loops running through the mesh to make everything else sharp. What would I…
this is my lazy attempt because you did not show exactly what you have done so far. but hey.. keep them squared (not perfectly on my picture, but i just did this in 2 min ) ..so normal boxes turns round when you turbosmooth them without using smoothign groups. splines are good, and could be good for block out, for…
Hey everyone, I'm looking for hard surface modeling challenges, can someone point me in the right direction(s)? Also, I'm looking for the image with information regarding to determining how many sides is needed to make a sphere containing quads for more topology for based sculpting, I can't exactly recall what to name…