Hey guys, I'm coming from a mostly organic background but I really want to be more comfortable in hard surface modelling. I'm modelling an environment and have come across a problem. As you can see in the image below I ran into some issues with support edges causing artefacts on the curved surface. I've posted an image of…
If your suggesting we take every single hint, help and otherwise useful image from this thread and stick it in a new thread as its OP. I'm all for this however you'd need to re-upload them given that a lot of those images are hosted on unreliable sources such as photobucket which has recently gone downhill. I know this…
Ah ok then, first of all I'm curious if you're modeling off a reference or own design, if indeed the former can you post an image because likewise was not obvious?
Hey! I've been struggling with this model. What would be a better topology for the normals to look good here? Especially the areas framed in orange. http://postimg.org/image/xc8edmlvr/
Any idea how to model this thing? It's a small stool or something. whoever have the time to do small tutorial for me. I will respect that. http://postimg.org/image/wfxr8lms5/
There is no "game model" in that image. That image shows me adding more and more detail to a mesh to create a hipoly mesh. I just saved off a copy of the mesh half way through making the final version. I might use it to make the game mesh. But that depends on how much detail I need for that piece. I'd definitely edit it to…