Add a STL Check modifier above the Editable Poly base, as well as a Edit Poly modifier above the STL Check -> rightlclick Edit Poly modifier -> "Collapse to". Should fix the problem and is easier than deleting and creating faces ;)
For now the main cockpit frame is connected to the plane's body, that's why I have those extra edge loops. I was thinking about maybe extracting the frame faces so I don't need those extra loops.
I changed the flow a bit for that example (a by-product of me starting from scratch), but even if you take the original and just add more faces like that, it should go quite a ways towards not warping things (like so)
Spikey puts a vert in the center of a face and then cuts from it to every other vert. Basically it creates a triangle fan from the center of the poly. I don't think Max has an equivalent ... or if it does, I haven't found it yet.
Its a subdivided cube (im using Max) with some face extrusions for the thingies, nothing much. If u want to achieve the detail that the illustration has u may need a bit more geometry to make the wobbly countours. Cheers! :)
When you get around to trying it, pull the camera back and aim straight on to the face that the pieces float above; that's pretty much how it looks to the normal map bake process, minus any effects from the perspective camera.
Stupid question but how do you manually make pipes, bends(no splines or modifiers or whatever)? I'm sure I used to know a way where you could extrude and rotate the faces without distorting/reducing the pipe size.
If I select the affected verts and use scale tool set to an edge, it twist the manipulator to the face that the edge is attached to. zomgwtfbbq. I cant fix this mess. Am I going to have to rebuild it every time I mess up?
This is probbably really simple but I'm getting stuck with extruding along an adge. Then after the extrude this happens I can't seem to get rid of it and I've also tried deleting the face and moving the vertixes back but can't seem to figure it out.
I want to take the group on the left of the image, and duplicate it have it placed on the center of every face on the object on the right how can i do this? Im working in Maya 2017 and/or Modo 10 whichever one can do this easier