I'd start with a quadball and play with it. Add some support loops/bevels, no need to be super consistent though since this is just a screw which is small.
@kuronekoshiii This shape is essentially an oblong through hole so the same principles apply: place the intersecting geometry between the existing edges of the cylinder wall, match the segment counts on both shapes and use the existing geometry as support loops. How much geometry needs to be used depends on how accurate…
you probably won't see it in the baked normal map. Ok I've got a general question, recently my workflow have changed, I have never worked on a higher subd (turbosmoothed mesh) and I always tried to add more edge loops on the first division (and it killed me to do that without pinches), but now I don't, these days I can…
Like Andy said, You add as many as it takes until the width between edges is the same is it would be with support loops (So that you don't need to add them and the pinching they would cause). Classic 'need more GEO' problem. Not everything in subd is elegant or easy to manipulate. If you want to keep things manageable,…
So for example: Instead of adding an 8 sided cylinder/circle, add a 12 or 32 sided cylinder or circle which will have far more naturally occurring support edges. You can add more geo in, however I wouldn't advise doing it on complex curved surfaces - generally pre-plan what it is you're going to build and recognize what it…
Hi all I have a chamfered edge and 2 intersecting grid lines, which forms a triangle shape. If I now want to add an actual triangle polygon there. Besides extruding the edge to the grid node, and cut out the extra part. What other faster option do I have? Can I add edges along the grid line? (Edit: I am using Maya 2017)
I gave this a shot, And was surprised how much harder it was than i thought it would be. To add insult to injury, I know I've seen it done in this thread 100 times -__- I would say the key is to, You guessed it, add more Geo. But I feel like perna will show up and do it with hexagon :poly124: Maybe someone will show up…