[ QUOTE ] One thing someone from work pointed it out is that he dosent understand why xnormal only supports tri or quad constructed models... [/ QUOTE ] Direct3D can only work with triangles. OpenGL can manage triangles, quads and ngons, but must be convex and closed. The problem is that some programs don't generate 100%…
[ QUOTE ] ts insanely fast. PERIOD. takes me 5 to 10 mins to render a full sample 2048x2048 amboc map with 300 samples [/ QUOTE ] I hope that's the typical AO way to render... because with the simple GPU AO tool you should be able to bake that in seconds using the FP16 or FP32 precission ( unless yhe GPU does not support…
To MoP: Impressive artwork, MoP! I love your screenshots! I think your spec/glow highlight looks different because I use a default specular power exponent of 32 and 3dsmax 16. You can control it using a specular power map in the 3D viewer ( white pure = 255 exponent = supershiny; black=0 exponent=no shiny ). Notice there…
You should change to the 3.16.6 because the previous versions have a strange bug that misaligns the normal map and the AO map. About the settings you mention: I use 32 for a very faaaast test. 64 for fast but better test. 128 for medium quality. 256/512 for quality. 1024+ for final result. For testing, of course, don't use…