Once I optimize the renderer you should be able to render maps much faster. The public beta is showing a very old version of the renderer i'm working now. For the people with more modest processors(an E2140, athlon64, p4, etc)... a cheap 40$ GF8500GT can be 10x faster than them. ... so you won't need to spend 300-500$ on a…
Personaly i would prefer to have standard 3d viewer controls, orbiting the mesh instead of the camera, but have the you controls can be nice too, it would be great if you could switch between the types of controls, because yours are more representive of how you would actually see a model in game, whereas orbiting model…
[ QUOTE ] I'm not 100% sure how to describe this problem, but I'll try. The way that Xnormal "records" the normal colors to the texture, creates rendering errors within the default 3dsmax preview (using DX display of standard materials). Basically I rendered the same object, once in Max with no cage and a numbered ray…
Hi Jogshy I have a question to ask, this is something that I know Max' can do but im not sure if xnormal can in max lets say I have a complex object of a sort lets say its a gun with 3 parts now normally for proper bakes you would need to explode your mesh prior to exporting to xnormal into those 3 chunks so they do not…
The final ( I hope ) 3.10.6 has been released! - New render AO without highpoly feature with normal map support ( specially dedicated to Johny! ) Select your lowpoly model in both the highpoly/lowpoly grid, specify a normal map(optional) and you will get fast and cheap AO approximation ( and remember to use cages to limit…
[ QUOTE ] You mean the hair on the guy? I did that with HairFX in Max. If you can get that in real-time, you'll have a lot of people knocking on your door. [/ QUOTE ] Yep, was that Amazing! [ QUOTE ] For some reason you don't seem to get the detail in xNormal that you do in Max, for example. Here's a picture... [/ QUOTE ]…
The final 3.11.0 has been released! - Added full screen antialiasing support for the DX9 graphics driver. - Solved problems with ALT+TAB and also with the mouse. - Added a checkbox inside the 3D viewer to lock the position of the light to the camera. Notice the shadows dissapear when you enable this mode(which is logical…
The 3.12.0 Beta 1 has been released! - GPU ambient occlusion generator ( 100x faster than typical way to render AO ) - Ogre3D mesh importer/exporters - Realtime ray tracing graphics driver for the 3D viewer + a new example showing RT reflections. - PRT-p and PRT-n map rendering - Video capture inside the 3D viewer - Radeon…
[ QUOTE ] 1. Edge padding. It would be great to have an edge padding distance the user can control [/ QUOTE ] You can! Just do a mouse right click over the "dilation" filter and "configure" it. [ QUOTE ] 2. Render to AVI. It would be really great to have the rotation of the model in the viewer render to an avi. [/ QUOTE ]…
[ QUOTE ] Trying to render a 2048 with 4x AA, gets passed the "rendering map" bit and is fine, memory drops from 1.4 gigs free to 600 megs free, then gets to normalizing height or somesuch and tells me i'm out of memory.... I still have 600 megs of ram free and its telling me i'm out of memory, after the map has been…